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    GP32 How To Convert .mod Files To .raw Or .c

    All he did was take the raw file, and convert it into a HUGE char array, where each entry of the array is one byte of the actual file. Think of it as the ghetto way to include a binary file into your program. ;)
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    GP32 Audio

    Thanks, Pea! You're always helping me! :) Now, I'm also a little concerned about crackly sound. Mainly, if I don't write to the portion of the ram I'm using for sound accidently, I'll be fine, but I also need to set up some memory modes or something. I'm sure I can find what I need to know in...
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    Beware Of Pspupdates.com!!!

    They added all of that to try to encourage people to buy premium memberships. Well, that's the theory that makes sense, at least. With adblock, I've killed all of those ads. Not that I needed to (since I didn't intend to browse that site), but hey, if pspupdates is going to supply me with a...
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    GP32 Audio

    Thanks for the info, Pea! :) I remember that whole mikmod ordeal, and the waiting problem. I probably am going to need it to not pause on that line like that. :( However, I've been looking at Squidge's BOR audio code there, and at the same time looking at that code snippet for ringbuffers and...
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    GP32 Audio

    Whoops! Ok, I don't know how to use Sourceforge then, I just now found where it puts the source. Thanks Squidge. :S I'll look at it, if I still have questions, I'll ask here.
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    GP32 Audio

    Well, I kinda knew it did, but the point is, I don't know how to set it up and use it.
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    Guru

    I like to use linux console fonts for non-artsy stuff, like dialog and the font I use for my games, and gp32 games. :) http://www.ank.com.ar/fonts/ for those interested. I mostly use the 6x13 font (you can probably expect to see it in my gp32 games, should I ever finish any that is. :P), and...
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    GP32 Audio

    Which would happen to be the reason I decided to not use it. :) Not to mention it looks like the GP32 sdl might be slower than my program needs to be. Squidge: I appreciate your help, but I cannot locate either of those source codes. :( I'm sure there's a way to get a ringbuffer set up with...
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    GP32 Audio

    I've created a software synthesizer. So obviously, the synthesizer will stream its output to a buffer which is outputted (as opposed to playing wav files). Now, I use SDL to get audio because that way I won't have to fool around with directsound, and besides, I intend to use this in my GP32...
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    Chaos At Pspupdates.com

    Oh whoops, sorry, I didn't know that you didn't code that. But still, you have to admit, it looks like they totally ripped you off. I mean, they did use the same script... was it a coinsidence? I'm glad to see that pspupdates could possibly maybe go under due to their own doing. :) That's the...
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    Chaos At Pspupdates.com

    I had to see it to believe it. Their download page is EXACTLY like yours! (as you mentioned in your post) Outrageous!! Are these people kidding or something? They just blatently steal your page script. Well EvilDragon, I've never been to that site before now, and you've convinced me to hate...
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    Chaos At Pspupdates.com

    I've always thought of situations like this, but never really knew what to do. What does a homebrewer do when commercial markets are making money off of his/her program? I'd be pretty pissed off if I found out some company was making a fortune off of my free code, which I received no money...
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    [project Ninja] Touchscreen, Or Not.

    My gripe with DPads are that only game-system d-pads (like the ones on handhelds and game console controllers) are actually usable. The ones for PC are CRAP! They press too easily, and you push diagonals too easily. However, with a d-stick, it's nearly impossible to get crap like that. So I...
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    [project Ninja] Touchscreen, Or Not.

    I vote yes, because hey, if my game doesn't need it, I don't have to use it. ;) But I am a little curious as to what games would be made that use it, if any.
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    GP32 Sprintf Problem

    Yeah, I meant stdio, not stdlib. :P Thanks for the help everyone, the problem's now fixed. :)
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    GP32 Gp32 Models

    If you use the absolute latest version of Mr.Mirko's SDK, gp_initFramebuffer will check the bios version date thingy in order to determine whether to init the screen for BLU+ or not-BLU+. If for some reason it auto-detects the incorrect version, the function has an override: Hold L when the...
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    GP32 Sprintf Problem

    sprintf isn't defined if I include just fileio.h. Is there something I'm not doing right? I mean, all of the example files with Mr.Mirko's SDK don't include stdlib.h, but they still have sprintf. And everyone makes it sound like you don't need to include anything extra to get sprintf working...
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    GP32 Sprintf Problem

    I'm using the arm-elf programs and stuff that come with mr.mirko's SDK. Or at least, I was referred to them from a doc at his site. Now, all of the example programs that use sprintf don't #include anything extra, so I'm thinking I might be missing a lib somewhere. But I don't know how sprintf...
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    GP32 Sprintf Problem

    I feel really stupid with this problem here. I'm using Mr.Mirko's SDK. On my old computer, sprintf worked when I put it in a gp32 program. Now, whenever I try to use sprintf, my compiler gives me an error that says sprintf is undeclared. If I try to include stdio.h, it gives me errors about...
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    GP32 Collision Detection

    Thanks for the help everyone. I did eventually get it working the way I described in my post. It works well enough, so I'm just going to use it. Now, this box region check isn't good for inclines, but that's not a problem, I've already mapped out a way to get that working, and it's a similar...
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