Great to see the Pyra kicking and punching its way to life. For me it's as good as bought.
Same deal with mine. I hardly ever use the touch screen because of it. I have to cradle the screen in my left hand and drive the stylus into it with the right hand to get it to register.
Since version 20 I've had a frequent problem with save states in Gran Turismo 2. Often when I load a save state and go into a race, there are moments of graphic corruption that cause frequent drops in frame rate to the point of being seconds per frame. It's most noticeable on the cars...
I couldn't say either way on the stylus. I've never used the touchscreen anywhere near as much as I would have liked, as it needs so much pressure to operate it; at least on my unit.
The mad rotation is definitely not random, there is method to its madness. If the camera is spinning wildly left and you very slowly keep moving the mouse to the right, the mad camera rotation left will eventually begin to slow until it starts rotating right and building momentum in that...
Well, it's been a while since I hassled the porting genii about it, so I'm going to mention Darwinia. I don't have a link to the source, but I know it was released.
Come on. You know you want to. :P
Been playing the Terran campaign on the metro, working great so far. Thanks for this, Notaz.
Blizzard - please don't get all litigious, this creation can only do you good.
Oh, that is running better isn't it. Thanks for the .noshouldermb option that's making it's way into your ports now as well. I'm enjoying my purist FPSing on-the-go!
Oqo are also very gone.
I much prefer the resistive touch screen for this kind of device. I still use Bhajis Loops to make music on my old Palm TX, even though I have Caustic on my phone. Both very nice, but it's so much better drawing notes on the screen with a stylus than trying to draw them...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.