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  1. Quiest

    Largest Capacity/best Batteries?

    Ansmann. Can't tell you where to get them in the states, other than eBay.
  2. Quiest

    Packshot Scans Needed Of Gp32 Games

    Would be nice if you post them here :) to bring up some nostalgic moments!
  3. Quiest

    Stuck On A Mission In Payback

    Yeah. I just kidnapped someone like that yesterday.
  4. Quiest

    Gbax 2007 Coding Competition - Winners Announced

    Congratulations :)
  5. Quiest

    Camelot Warriors Remake For Gp2x And Windows!

    Okay, I agree... but why would you remake a game that is shit in the first place? I can totally see that a lot of effort was put into this... which makes me even more sad to not being able to enjoy the game :( I hope a more easy version will be released, atleast being able to slash the ball...
  6. Quiest

    Camelot Warriors Remake For Gp2x And Windows!

    Graphics are cool, but gameplay sucks. I mean, come one? A mighty knight who is too dumb to swing his sword at those damn, ugly ball creatures? Stupid. Even tho its e remake, there could be a way to kill these little fuckers. Did they even play the game themselves???
  7. Quiest

    Scrollery.

    Better: Fenix Wiki Please people, help adding some content. CODE program scrolling; global graphic; int cam_x = 0; int cam_y = 0; int cam_w = 320; int cam_h = 240; int scroll_speed = 3; int bg_len = 16000; // the testmap will be 16000x240 begin...
  8. Quiest

    Fixed Version Of Floaters

    Okay thanks, I will have it save the last entered name and lower the delay between skipping from one letter to the next. What do you mean by harder to get?
  9. Quiest

    Fixed Version Of Floaters

    Hmm having the floaters coming from the side is a neat idea... but have you played it for some time? It really does get hard enough. Having floaters you may not kill is too hard, because you have no full control over your tail. There already are combos: Kill a floater, and kill another under...
  10. Quiest

    Fixed Version Of Floaters

    No there isn`t much more happening XD but feel free to suggest any additions to spice up the gameplay.
  11. Quiest

    Wind And Water: Puzzle Battles Last Days Of Preorder + New Payment Met

    Just tried the final demo, and the game looks, plays and feels ace. Absolutely worth the money (to bad I can't afford it yet). Looking forward to see new games coming from the Yuan Works :)
  12. Quiest

    Scrollery.

    You can`t, sorry, I lost it. But here's a good idea for a scrolling engine, using big images: Have a cam_x, cam_y, cam_w, cam_h cam_w = 320 (screen res x) cam_h = 240 (screen res y) cam_x = 0 ( starting position, gets increased ) cam_y = 0 ( horizontal scrolling ) bgimage = loaded...
  13. Quiest

    Fixed Version Of Floaters

    Okay, thanks for that o.O hasn`t happened to me yet... I will see if I can reproduce it somehow.
  14. Quiest

    Sqdef 1.1

    You indeed are insane. But this challenges me to get gold on dead mans curve too :) is there a secret when getting all medal on all maps maybe? XD
  15. Quiest

    Fruit Machine Sim

    Do I have to say anything to your stuff anymore? Its the same greatnes as always.
  16. Quiest

    Fixed Version Of Floaters

    Sorry, I know it took some time, but I finally fixed Floaters, it should now be fun to play :) The bug in the gbax version was that the enemy counter raised to slowly, letting only one enemy appear at the time. It`s fixed now and should be a lot more challenging. Volume control should also...
  17. Quiest

    Sqdef 1.1

    I`m just listing my gold scores: Complicated Way: 1040895 Full Snake: 1880945 Night City: 2100535 Omega: 2336005 Shortcut: 1768221 Twister: 2274620 Yin-Yang: 1055250
  18. Quiest

    Sqdef 1.1

    Shortcut was easy ^^ I filled it up with fire towers, you just need to buy some lives in the end. Beat Omega yesterday as well... must be 6 out of 18 gold medals now. Love this game.
  19. Quiest

    My First Fenix Project

    So you got a workaround? Nice.
  20. Quiest

    My First Class

    Only if you declare it a pointer, you need the new. CODE fontMaker *my_font = NULL; my_font = new fontMaker; My class for this would look somewhat like this: CODE class fontMaker{ private: TTF_Font* font; public: fontMaker() //i was missing the constructor here...
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