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  1. bzfrank

    Beta Mupen64Plus

    I just had tried to walk the castle ground in LOZ:OOT but it almost everytime hard freezes in the cut scene. I always got to the princess but when she tells her story in the cut scene... bang, deep freeze. Only a hard reset could revive the Pandora. 600 Mhz, 700 Mhz does not matter - not always...
  2. bzfrank

    Beta Mupen64Plus

    And I did a shutdown right before each run so the gfx driver has a clean system to work with... don't know if this changed things though.
  3. bzfrank

    Beta Mupen64Plus

    Stock HF5, nothing changed. It worked right that first time I tried the windowed emulator. To be sure I tried a second time, worked too (At 600 Mhz both times)...
  4. bzfrank

    Beta Mupen64Plus

  5. bzfrank

    Beta Mupen64Plus

    This effect happens when the texture buffer is too small. Did you merge in my code? Gameplay feels slower in LOZ:OOT now?
  6. bzfrank

    Beta Mupen64Plus

    Strange, does not seem to work consistently then. Does lowering clock (e.g. 600 Mhz) help?
  7. bzfrank

    Beta Mupen64Plus

    I'd like to bring forward an idea - right now there is a nice compatibilty list at https://spreadsheets.google.com/ccc?key=0AkBB6e4g1lGtdGxzVjhfNnpiMXVfR3FoZWRndG5iQ3c&hl=en_GB#gid=0 which is good for a general overview but there exists no detailed description of glitches. Often a problem...
  8. bzfrank

    Beta Mupen64Plus

    Thanks Schnatterplatsch, As a side note - I managed to fix the bad textures in LOZ:OOT (e.g. when entering the castle, in some shops & equipment screen) and speeded up the driver quite a bit by changing DepthBuffer management in 'gles2n64 0.0.4 - BZF17032011'. The owl does not slow it down...
  9. bzfrank

    Beta Mupen64Plus

    I think there is a workaround for the bug. The freeze seem not to happen when running Mupen in Windowed mode. 1. Switch GUI to XFCE4 (don't know if thats needed) 2. Start Mupen64Plus 3. Select Options -> Graphics Settings An Editor opens Now change: window fullscreen=1 -> 0 window...
  10. bzfrank

    Beta Mupen64Plus

    Which version of LOZ:OOT are you using? Can you do a md5 on that file and post it here please? You can use GtkHash for that...
  11. bzfrank

    Beta Mupen64Plus

    Thanks Gruso for the tip! TSBroich: Lets fix things for LOZ:OOT and then turn to the next goal. I'll bet that some blend modes are missing and thats cause the gfx issues.
  12. bzfrank

    Beta Mupen64Plus

    I can confirm now that it also happens with v1.0 of the LOZ:OOT Rom, PAL or NTSC. Thats on HF5 and confirmed by several others. As described it happens in the cut scene right after beating the spider boss Gohma - when the cut scene zooms in on the triforce, basically at 4:00 in this video...
  13. bzfrank

    Beta Mupen64Plus

    I know, maybe however _Sterling is using the same...
  14. bzfrank

    Beta Mupen64Plus

    Thanks! _Sterling, can you post your MD5 hash too for reference? If its the same then HF4 vs. HF5 may be the issue here.
  15. bzfrank

    Beta Mupen64Plus

    One extra question - are you using V1 or V2 of my special Mupen build? You can easily tell - when you select the graphics plugin V1 displays a list: gles2n64 0.0.4 <- default gles2n64 0.0.4f gles2n64 0.0.5 (regardless of version number its the old plugin, just with the Zelda fix...
  16. bzfrank

    Beta Mupen64Plus

    If it happens also with the old gles2n64 plugin, its very like unrelated to the changes done there. My guess is a ROM incompatibility or a bug in the emulator itself. Can do you a md5 over your ROM files and post them here for reference? (Working vs. Not working)
  17. bzfrank

    Beta Mupen64Plus

    Yes. I was unable just to update the first version. The web interface of the file archive didn't let me. ;) Maybe it would be a good idea just to create a 'beta' section, where updates can be made easily and often - aside from a 'Stable' section for milestone releases.
  18. bzfrank

    Beta Mupen64Plus

    Just uploaded 'Mupen64plus fixed for LOZ:OOT V2' (Version 2) to the file archive. Changes are: - New plugin is now default, if you want to change back to the old one select "0.0.5" from the plugin popup. - Changed texture cache management to use hash tables. This gave another speedup. - Added...
  19. bzfrank

    Beta Mupen64Plus

    Ozzy - the only change this version did was in the gles2n64 graphics plugin. Savestates are a feature of Mupen, not gles2n64 however.
  20. bzfrank

    Beta Mupen64Plus

    Yep - btw Diddy Kong Racing was also affected. I already fixed this bug. Mario Kart & DKR also now runs smoother now. Will update the version soon.
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