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  1. bzfrank

    Beta Mupen64Plus

    US (NTSC) versions usualy perform better for LOZ:OOT. I don't know for MM however.
  2. bzfrank

    Apple ][ Emulator For Pandora

    Thanks for that emulator! The Apple ][+ was my second computer back in my younger days (right after a TRS-80 Model 1) and being able to play Rescue Raiders and Crisis Mountain again on the Pandora after all these years puts a big smile on my face... :-)
  3. bzfrank

    Beta Mupen64Plus

    Regarding the GUI: Thats a question for Ari64 or Adventus, I did only work on the graphics plugin/compatibility. Jeffrey - sure, its possible to use Pickle Launcher. Next time I see that it is included.
  4. bzfrank

    Beta Mupen64Plus

    The entry for Pilotwings is rom name=Pilot Wings64 frame render rate=3
  5. bzfrank

    Beta Mupen64Plus

    You can also set a game specifc rendering rate (thanks to Adventus changes in 0.0.5): 1. Open <yoursdcard>/pandora/appconfig/mupen64plus-r1/config/gles2n64rom.conf 2. Search the line rom name=THEGAMEYOULOOKFOR If the line for your game is missing you can add it at the end of the config file...
  6. bzfrank

    Beta Mupen64Plus

    Auto-frameskip can only skip one extra frame, however this version allows to combine auto-frameskip with normal render rate for the 0.0.5 plugin. Just set a frame render rate of 2 or 3 and activate also auto-frameskip. When the frame render rate is set to 1 only auto-frameskip is active. And...
  7. bzfrank

    Beta Mupen64Plus

    Nope, this is a current build actually. I left out picklelauncher since I don't use it and so I could not test it. I think its important to have a current version in the archive, since newcomers look there first. Just switch to gles2n64 0.0.5 to get autoframe skip (each plugin has its own...
  8. bzfrank

    Beta Mupen64Plus

    In case you didn't notice Mupen64PlusR1B5+ is now on the archive. Its mainly the version Adventus posted but using current plugins for sound, etc. Patches for Pilotwings and PaperMario (the later still has issues but its better now, needs more work though) are in both gles2n64 gfx plugins...
  9. bzfrank

    Beta Mupen64Plus

    I recently got Pilotwings working (removed the black area below the planes, perfect now) and fixed some flickering in Papermario (better now, some textures are still black later in the game - need to check further). Patches sent to Adventus.
  10. bzfrank

    Beta Mupen64Plus

    Well, then why not just edit the config file to enable it? ;)
  11. bzfrank

    Beta Latest Sgx Driver

    Same here (otherwise I would have sent you my results). It only crashes when used in mupen. Guess the only way is to 'record' what calls the emulator makes and replay it 1:1 in the testcase.
  12. bzfrank

    Beta Mupen64Plus

    I also checked that but I don't think thats the reason - as the magic moment in the Triforce cutscene approaches there is still 12MB free here, running on XFCE (more on Minimenu). Texture buffer use was ~4 MB at this point and 73 shader programs were instantiated. I also added code to limit...
  13. bzfrank

    Beta Latest Sgx Driver

    Since the freezes were such that the system was knocked out cold, could only be revived by a hard reset and nothing was ever written to a log its hard to deduce whats going on. If you like to see what makes the difference check http://code.google.com/p/gles2n64/source/browse/trunk/OpenGL.cpp...
  14. bzfrank

    Beta Mupen64Plus

    I knew I did something wrong... ;) Glad it works for you. If the solution is really that simple no change to the driver is needed.
  15. bzfrank

    Beta Mupen64Plus

    Workaround for the freeze issue: In Mupen open the Graphics Setting. Change framebuffer enable=0 to 1 framebuffer width=400 to 800 framebuffer height=240 to 480 Save. Play. LOZ:OOT does not lock at the triforce cutscene anymore. Just tested it four times in a row. Seems...
  16. bzfrank

    Beta Latest Sgx Driver

    Holy moly! Changing the rendering of gles2n64 to framebuffer resolved the hard freeze! I just tried it three times in a row (remember that the spider must be slain for each test, so it takes a bit) and it worked. Thanks a bunch for the tip!
  17. bzfrank

    Beta Latest Sgx Driver

    Well, there seems to be a bit work to do for them... After several days of searching for the 'hard freeze' bug I firmly believe now that its a race condition in the driver, also earlier versions. Regardless of what parameters I changed the result (freeze / not freeze) was like throwing a dice...
  18. bzfrank

    Beta Latest Sgx Driver

    BTW Does TI provide any information on implementation limits of their driver?
  19. bzfrank

    Beta Latest Sgx Driver

    4.03 not seem to work with Mupen, locks up as soon as a game is started (black screen). E.g. LOZ:OOT immediately locks up, does not even show the startup logo. No such problem when using 4.00 (and 3.01, however it still has the hard freeze on the Triforce cutscene)
  20. bzfrank

    Beta Mupen64Plus

    Got something working here that seems to prevent the hard freezes during gameplay. Need to check further though...
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