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    Direct (close-to-the-metal) open-source SGX driver

    If a virtual method is called once or twice per frame (which it should ) it makes pretty much no difference. Using templates has its own downsides , potential code bloat being one …
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    Additiona Fees (help)

    Holy shit ... No customs for this stuff here in the states .. On a related note .... I tend to buy all my hardware online which means 90% of time I don't pay any taxes whatsoever - there is no VAT in the USA and a local sales tax doesn't really apply if a company I buy from has no presence...
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    Direct (close-to-the-metal) open-source SGX driver

    A waste of time imho.. Imagine trying to write code based on your API ... with 50% of features being in "experimental" state, half-implemented and basically based on guess work ... that would make for some seriously stressful coding sessions… Thanks, but no thanks, I will stick to OpenGL ES.
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    Where are detailed specs of PowerVR SGX

    What do you mean it has no Z-Buffer ? Of course it does ...
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    Floating Point

    No it wont. There is a lot of floating point code going into scene graph, billboards, animations and related stuff, all of which will be executed on the main CPU. There is no way around this code ( short of going fixed point) so it is a very , very good thing we have built in FP unit. What is...
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    Opengl Es On Mac

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    3d Real Performance

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    Thoughs On The Dsp

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    If Only It Was June 4th 2001

    I couldn't care less. Generally, I don't buy stuff from EU ( unless I have no other choice which is very rare) - cheap dollar or not, everything there is just simply more expensive.
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    Getting Started With Opengl Es

    Wait for this one: http://www.amazon.com/exec/obidos/ASIN/032...795/khongrou-20 OpenGL ES 2.0 differs a lot from the regular OpenGL ( no fixed-function pipeline, and missing a lot of OpenGL methods )
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    Gallium3d Sgx Drivers

    Yeah, I would definitely agree with your Qt/Embedded recommendation The only downside is that you won't be able to run any X based apps.
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    Pandora Questions About 3d Engine Being Ported To Pandora

    Well, anyway that's just my opinion ... nothing prevents you from cloning RenderSystems\GL\src and doing GL ES implementation :-)
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    Pandora Questions About 3d Engine Being Ported To Pandora

    I love Ogre but I think it is a bit too heavy for this sort of device....
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    Support For Imagination Technologies Pvrshellos.

    The SDK form Imagination Technologies (OpenGl ES) contains source code for a generic framework which attempts to provide a minimal wrapper around the host OS in terms of interacting with a basic windowing/framebuffer system … In case of Linux , its default implementation is using araw X11 API...
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    Open Source Drivers?

    I agree with all of that but is it not what freedom is about ? My main problem with GPL is that is not free … not in the conventional sense. It is not different in that regard than for example stuff you get from Microsoft – it has a different agenda and its license reflects that but this is...
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    Open Source Drivers?

    No of course not .... but if we are talking freedom then we should be talking something like BSD perhaps ?
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    Open Source Drivers?

    How sad that a license that claims to be free , makes something as trival as using a binary driver illegal ...
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