thanks very much. I kept looking back at you're suggestion regarding the dark tunnel sections. I was really scratching my head with the actual problem. In the end I just used a black car which of course merges into the background. :), but I was giving some serious thought to you're...
heheh... cool. Thanks chap.
I'm going to start tweaking it tomorrow. I've really enjoyed making this.
edit : New version is up with 55fps on this little gp2x. Plays much more smoother as a result. I've smoothened out the controls which we're abit twitchy. The game plays easier as a result of...
thanks for that :) ...
I'm really pushing to get it finished now. I've put a new version up with the crash animation and original arcade sound. If I can now get the ai to move about then it'll be done for now.
As jabba would say "yet another reason the gp2x has a delete function"
No worries chap...
I've put a new version up as of 14:25 gmt today which has some bug fixes plus it's got the new resources in so I can begin work on the crash animation. The logic to work out collision detection is also in and demonstrated with either a 0/1 being output to the screen...
I've put the latest version up. Done a simple menu screen like the arcade, hit start/enter to begin. My final 2 tasks will be a game timer and making the ai dart in various directions.... Unfortunately I've had to drop any transparency effects It kept drowing out the cpu on the gp2x...
hi there,
Originally I was toying with giving my car class some intelligence so that when its an enemy car it can give you a competitive drive, but this would involve things like inputs/middle layer/outputs.... err
Then I knocked that down to giving my tile class another bit of information...
Good to see you over here chap...You'll love it here everyone is really friendly and helpful :) ... RE my game, I'm finding now that the hard bit for me is the enemy driving AI. God what a brain bender.
1,2... in terms of compiler i've just been using the CodeBlocks RC5 download on this...
Hi there...
I've now got a set of 20 wav's that I’m much more happy with. They are close to the arcade... There a port from Grand Prix Legends Ferrari which is close to the Monaco GP 1989 actual arcade.....
Well all is good, but I’ve noticed some popping and clicking on a few of the lower...
Many thanks for this help. This is just where I've been struggling. The original arcade sounds need cleaning up since there is some popping on the audio. I'm even thinking of swapping them out for something else as they've not got the same impact on the gp2x as they did in the arcade cabinet...
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