Search results

  1. Gerix

    Searching the best language/way to program games in 3D

    I think the problem is that you declared texture and texture2 as GLuint, but you are treating them as arrays. Try taking the square brackets off where it's complaining (Line 96 and 99?). (I haven't gotten it to compile yet, but I think I just need to figure out what flags need to be set)...
  2. Gerix

    Do you think I'd make a good moderator?

    ^Make this a poll option and I'll vote for it.
  3. Gerix

    The Alcohol Thread

    I drink very rarely, and never to get drunk. It just seems like a waste of time.
  4. Gerix

    New cables, more boards (2011-04-15)

    ^Will the party still be going in two months?
  5. Gerix

    Do you think I'd make a good moderator?

    [/SPOILER] Awww... T_T
  6. Gerix

    The Communication Cube

    YAAAAAAAAY! I'd post that cheerleader gif, but I'm at work right now (I have to draw the line somewhere). But think about how mature the software will be by then!
  7. Gerix

    The Communication Cube

    My high school health teacher said that fiber is like a good drama: it moves you! Something unrelated: -The song wheel in Aquaria is in the Mixolydian mode.
  8. Gerix

    What are you (going to) study(ing)/have you studied?

    My degree is in Professional Accountancy. It is designed toward getting such certifications as "Certified Public Accountant," "Certified Managerial Accountant," and "Certified Internal Auditor." I've taken and passed the four sections of the CPA exam (Business Environment and Concepts...
  9. Gerix

    Guns, Action, Mayhem, Etc.

    I'm actually worried about the Howitzer ending up hitting enemies in front of it. That would be embarrassing. But yeah, those are problems I'll need to watch out for.
  10. Gerix

    Guns, Action, Mayhem, Etc.

    Yeah, with 15, it becomes hard to distinguish between waves, especially the last two. It probably shouldn't get that heated until the very end of a level. I was thinking about making a boss that moves around and fires, but I haven't worked up the instruction sets yet. Here are some other unit...
  11. Gerix

    Guns, Action, Mayhem, Etc.

    Well, I changed the settings in the SpawnEngine to give more flexibility. I think it would be ok if the 15 units in the wave were mostly infantry. Anyway, the wave can always be cut short in the spawn file. I agree that Jeeps have too many hit points. Their strength should be in their reduced...
  12. Gerix

    Guns, Action, Mayhem, Etc.

    Bump: New version (0.1.1) available. The big change is the addition of a (primitive) scoreboard. Right now, it only tracks damage dealt/received and score (only from kills right now, but I think I left it open to work with other game modes, if they ever get programmed). No penalties for...
  13. Gerix

    Guns, Action, Mayhem, Etc.

    Sorry about the game over screen. It used to work. Enter was supposed to reload the game and Escape was supposed to exit. I'm guessing something is getting loaded twice when it shouldn't. I'll check it out. Actually, I was thinking the airstrike would be a wall of napalm and artillery...
  14. Gerix

    Guns, Action, Mayhem, Etc.

    There is a finite number of enemies at the moment. If you open the file games/DoM/map/testmap/spn in a text editor, you'll see a list of numbers. 1 stands for grunts, 2 stands for tanks, 3 stands for jeeps, and -1 prematurely ends the wave. Don't put zero, as that's the player and won't do...
  15. Gerix

    Guns, Action, Mayhem, Etc.

    Ok, I think I solved the mouse problem. It had something to do with the joystick and mouse code not playing nice. I'll upload a new version as soon as possible. And I would be interested in any comments. Pointing out bugs, suggestions on game design, even programming tips. Edit: New...
  16. Gerix

    Guns, Action, Mayhem, Etc.

    Ok, I'm getting that too. I'm working on it right now.
  17. Gerix

    Guns, Action, Mayhem, Etc.

    Yes, I'm sorry. Those are things I forgot to mention. If the game detects a gamepad, then the first and second axes form the look control. The angle you tilt is the angle the player aims. Currently, I just have it set up to fire on index 4 of the first gamepad detected. On mine, that's L1...
  18. Gerix

    Guns, Action, Mayhem, Etc.

    Hey there. I know it's a glorious day/wonderful evening, but if you find yourself with some spare time, I would appreciate it if you would check out my game. Before I begin, I want to point out there is not a Pandora port yet. I still need to convert the OpenGL code to OpenGL ES. Anyway, I...
  19. Gerix

    Guns, Action, Mayhem, Etc.

    Bumping to say I made a release. It's not available for the Pandora yet, so any users who use their Pandas exclusively will not be able to give any feedback. Hopefully, the README says everything needed to get the game working for you. Any feedback (besides unrestrained laughter) is greatly...
  20. Gerix

    KDE on OpenPandora

    ^Oh, ok. I was thinking there wouldn't be a lot of RAM left over, but that's cool it works alright.
Back
Top