I tried to draw my idea for the game: a cartoony steampunk FPS.
I don't know why but in this period I like to decontextualize everything and so my project is to make a war violent game with cute cartoony soldiers slaughtering each other...
Here is my draw with an example of a charachter (don't...
Shadow of the Colossus....
I simply said the first title that came to my mind....
Really... World of Goo
P.S: I think that if we want to get a port of a commercial game we have to ask for it to an indipendent software house... They're always more friendly...
This is my cannon Remodeled:
http://gionavvi.altervista.org/Fux.zip
I don't know why but I wanted to make it colorful... I hope it's more Steampunk than the first one...
I will try to animate it soon...
If you have critiques (and I know you have) feel free to post them...
Quick render...
Muzz style is perfect.
I like steampunk too. I think that a combinattion of these 2 styes is the way to go for this project...
Later I will post another weapon to communicate what I've in mind for "steampunk"...
The Vorporeal's idea is intresting: 2 teams with different styles.
My 2 cents
Are you planning to implement the Jmodel Export script?
I know it can slow down the developing of the game but it can open the door to external helps.
I'm very thankful for your availability to accept helps but actually it's very difficult to make our model compatible with the engine.
I think...
QUOTE
I like the texture map and the model. I wouldn't say it's steam punk tho. You need like brass pipes and shizzle.
I'm definitely going to use it at an objective for now. You know, like defend the cannon! Kinda thing. It would be good for that, or even as a set-piece. You should convert...
No I modelled them in Blender that doesn't support polygons with more than 4 verticies.
However here are the 2 models (sorry, but my provider doesn't work now so it's diffcult for me to use the e-mail).
http://digilander.libero.it/giov_lol_92/Sgrapach.zip...
@Butterman
I exported my 2 models with your script but:
- They lost their textures (I know that in the Model Viewer you cannot see them, however they lost them also in the .blend file).
- One of them was exported a little twisted.
- In the model viewer the camera seems to be at the top of the...
I'm modelling a steampunk cannon (tes, it's not that much, like my previous hut, but hey... I'm a beginner... :P ).
This cannon comprise two object with differents UV maps and textures... How can I convert it with the Jmodel script?
In your tutorial you said that the script exports only one...
I'm Italian but I'm for the English standard keyboard.
Maybe you can make an extra regional layout but it must be an additional one. The original one should be present in every Pandora.
I think that Shift, Alt Gr and Fn will satisfy all the combination: they offer 5 alternatives for each key...
Emulation - PSX, GBA, SNES and (again, if possible) N64.
Programming - I don't know anything about that but I really want to learn.
Mp3
Homebrew
Heretic/Hexen
(I know this one is not Open) Heretic II ;)
GimpShop (now I'm using photoshop but there shouldn't be too many differences)
The game is not mine: don't worry if you can't get it into the story... Do exactly what you want.
This is a quick rendering: http://digilander.libero.it/giov_lol_92/Render.jpg
Here is the model: http://digilander.libero.it/giov_lol_92/Baracca.blend
Thank you for all the work you're doing ;)...
Would you like a low polygon .blend model of a wood hut? (I don't know where you can use it)
I don't have a USB port on my PC so I can't give it to you in a moment... :)
P.S: I will appreciate if you'll accept my offer cos I'm a beginner in the 3D world.....
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.