I'M INORANT, I'M NOT A PROGRAMMER :D
They made an incredible jump from the really first video to the second one....
I think that will be difficult to see more progresses right now...
I mean: in the original boot video they had something like (I'm spculating) 9 FPS, now we have 14 FPS, I don't...
When MWeston will receive it's case we will see video of the final unit so no case for now....
A question: Would it be possible to add some Mp3 Player buttons on the back via unpopulated components?
I will also appreciate a single Play\pause button....
@Butterman:
sory for the "delay" I should post that some days ago....
However I finished my simple specular map:
http://gionavvi.altervista.org/Punch_Diffuse_Spec_.zip
That's the model with the 2 textures packed in (I also included the 2 png files if they can help).
If the normals or the "way...
great video!!!
ED is actually possible to run Psx4Pandora (and maybe film it, also at low resolution)?
I mean, the last time we saw it, it was running at MORE than fullspeed, that's good, obviously, but makes it too fast.
However thank you for the video, you're making progress with your camera.
Do you want a name which really give the idea of the game:
Degebweca
Death, Explosions, Guns Etc. Because War Exists and we Can't do Anything (to avoid it)
We want pics! We want pics! We want pics!
Ok Stop.
Don't worry Squidge I can resist untill the next weekend without seeing the full assembled prototype...
Thank you for the help. If I have to add a cube in my maps it will be useful.
Sorry for the cubes. I really didn't know what a smoothing group was :) .
If it can help you I finished a simple specular map for the cyberpunk gun and I'm working on a bump one :) .
I'll upload them later or tomorrow...
You should split your character in legs and body so you can combine running with shooting, walking with reloading, etc.
If I were in you I would add a pair of frames to the running cycle...
Good luck, I like your style
:unsure: :unsure: :unsure: ..... I didn't do anything different from what I wrote... I renamed... Different specular map format (bmp)... I don't know.
try to change the name of the texture (in the program, not the filename) I suspect that that is the problem (only suggestion)...
P.S: Damn...
THANK YOU for the video (also if Youtube doesn't want to work)
I worked on my cubes...
To say the truth I really didn't know what I was doing... However I add:
-Specular map for each cube
-Specular map in bmp (why?... bho)
-I renamed every object or texture to seem more "Blender-ish" (tex.001...
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