Model with quads, its faster and much easier, especially for beginners. If we need it in tris you just convert it to tris automatically.
Truth be told that quads are actually better for characters as they animate better, though you miss out on a small amount of poly saving techniques.
I don't really like the direction of going for a steampunk style game, but if you want to model it guess i can give you a bit of direction :P.
The most important thing is to think about how the weapons work work irl and not just throw on old looking greeble, while gathering a lot of reference...
Hey guys.
Good to see your guys are taking the initiative into the art of your game :D.
Just thought id throw you guys some decent pixel art tutorials. Just looking at your guys skill levels learning good pixel art would be your fastest ticket to polished and awesome looking art :).
CODE...
If you modeler guys want help with any thing 3d wise I'm happy to give a hand. Especially with model optimization and little tricks to avoid ngons. Im also in the tincs irc channell.
Hey guys :).
I know butterbutt here from some previous failed projects :P, but i thought i would lend a hand with what little free time i have :).
I made a page on this projects site, and ill be updating it with my concept work and various ramblings as opposed to just having it here scattered...
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