Im hardly a noob to 3d dude, im halfway through a bachelor in the shit and work for a small games company.
All i need to do is work out poly where all the poly modeling stuff is (already found most of it), and work out where the rigging and animation controls are.
Though my main worry is that...
Awesome shizz!
I have been trying to export a fully rigged and animated character to blender from max for 2 days unsuccessfully. (if you know how to do this please do tell)
SO IM RAGE QUITTING!!! and im going to try and teach my self blender in 2 nights.
It will be fun... :(
It shouldnt take...
Thanks dudes!
I promise that we will try and take the road less travelled, even if it runs a high risk of running down the beaten track of generic and cliche.
Anyways i plan to try and work on this 2 hours every day, sadly i cant afford any more time than that :( ( i work and am a full time...
Sorry dude, the poll is final, i don't know if you have read, we are trying to get a beta out the door as soon as possible. The art style will be changing slightly as we go but there will be no major detours.
I would rather have a finished game with a little bit less originality, than to have...
Wow this vote vs opinions posted really is a telling figure.
Guys dont be too worried that number 2 has been tried too often, one thing i am going to do is try to push as far away from cliches as i can, and do something interesting with the style (there will be no random sci-fi environments)...
Goodlawd, 2 may be difficult to implement, but i intend on trying to push as much graphical quality out of the panda as possible. And its not like we don't have the skills to pull it off (I drew that stuff, and i am an experienced modeler and texturer).
(but the cell shading one imo would be...
Mith, i wrote out that pitch personally, everything i wanted in there is what i wanted.
That page was earlier ideas. But your right it does need a used look, but it was an evolving idea, so that page isnt the final.
Though could you please edit your post and not post that huge hunk of text...
Ok back from the party and working hard on the pitch.
And i should worry you butterface. I did manage to win a game of pool against a sober dude wearing that helmet.
I will have my finished pitch ready by 10 am sunday my time, which is midnight on sat for you butterdude.
Id have it up earlier but i have a perty to go to.
(yes that is me, and i am wearing it as i type this.)
Horray test model.
Its really really low poly for the purposes of testing, its rigged, and uved, i just need to texture it tonight.
I put a tiny vid on here. Just to show im not full of bull.
HMM IT DIDNT WORK D:....
Oh well it wasn't much anyways, ill show you after i get back from work.
Awesome mithrildor.
Just so you know your maps are not directly usable in game, we need to do work to get them working. But its great to quickly realize your thoughts.
Sketchup is great for making prototypes but we cant use it for final game meshes.
Guys If you want to chat to me about...
Shizz.
The soldier looks like stereotypical crap, i like how the guy in the coat came out though.
I'm kinda thinking about how i would want both sides to look, i like how my vision of the rag tag guys are coming out, but i need to develop the authorities, though they are meant to be a rag tag...
awesome map :).
To chaosstorm:
I hear what you are saying dude, but the thing is... if you have the power why waste those extra pollies if you have no reason to? I know firsthand that you can make awesome shit with very few polies, hell i used to mod total annihilation, and you cant get more...
dude read back further, we put a deadline out for the 28th, to have art pitches made. Anyone can make a pitch, and i dont really care how you make the images for said pitch. The pitch does have to more pictures than words though.
I really need to finish my pitch, i have been very busy this...
to bad if your 22... you cant vote... luckily im 18 and can.
Man saying that I'm 18 makes me feel young... even though I'm halfway through a bachelor live on my own and have a job >_>.
The problem with jump pads is that they break the suspension of disbelief.... and they only fit into scifi games.
Gruso, name will prob come after we actually have the art style chosen.
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