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  1. Y

    Release Grafx2

    Surt has uploaded a build of the version work-in-progress 2.3: http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,330
  2. Y

    Release Grafx2

    Oops, I shouldn't post about a console before checking its hardware specs :unsure: The changes/improvements in unstable branch are listed here, I just updated it : http://code.google.com/p/grafx2/wiki/History You may want to check the loading of 24bit images (try a jpg) : On the Caanoo port...
  3. Y

    Release Grafx2

    I don't have a Pandora but when I look in this .pnd file, I see a reference to grafx2 version 1.2.1404 (the latest stable version, 6 month ago) If you could pick the latest WIP instead, there is a virtual keyboard. It was added a month ago, when Aion did a Caanoo port.
  4. Y

    Grafx2 Art Program

    The icon at the bottom left of the toolbar toggles the visible toolbars on/off. You can set a shortcut for it, by going in help screens (It's labeled 'Show/Hide menu', associated with key F10 by default)
  5. Y

    Grafx2 Art Program

    Reported by Aion: Pointers to bytes should not require starting at aligned address, and 2D (or 3D) byte arrays should require no padding between the bytes or the rows. If some platform requires them, porting will be be extremely hard :/ You probably wonder why it didn't happen on the version...
  6. Y

    Grafx2 Art Program

    Maybe it's the resolution : Look in init.c, at beginning of Set_all_video_modes(void) : #if defined(__GP2X__) // Native GP2X resolution Set_video_mode( 320,240,0, 1); #else // Window mode, with default size of 640x480 Set_video_mode( 640,480,0, 0); #endif Set_video_mode(...
  7. Y

    Grafx2 Art Program

    Thanks for testing. Ah I see... Maybe I should change curve so that you can click and drag for preview of 3rd point, and curve is only made permanent on release. In theory yes, but you need quite an environment for compiling, especially for the Caanoo. Needs an operational GPH SDK (Not even sure...
  8. Y

    Grafx2 Art Program

    You can test Windows version with the virtual keyboard here: http://code.google.com/p/grafx2/downloads/detail?name=grafx2-2.3wip1637-win32.zip If you want to put yourself in Caanoo context, resize the window so that it's smallest possible (320x200). For the virtual keyboard of numeric inputs, I...
  9. Y

    Grafx2 Art Program

    Not yet. I don't know if it's evident, but you can change the shortcuts, except what I listed as hard-coded in above posts. Click the '?', then Help. In this help screen, click on any highlighted "key name" to redefine it. This works in every Help screen, and each button of the toolbar and each...
  10. Y

    Grafx2 Art Program

    Image size is limited to 9999x9999. To scroll the image, it's the same shortcuts when you are zoomed and when you aren't. However the joystick is hard-coded to control the cursor; it's redundant when you are using the stylus. We need to make the touchscreen ports allow the joystick buttons to...
  11. Y

    Grafx2 Art Program

    For the full keyboard, I've checked and in the 2 screens where I'll need it, there's lots of room. So here's a second try, see post: http://code.google.com/p/grafx2/issues/detail?id=389#c3 Thanks. Did you know the computer version before? In any case, don't hesitate to report what are the...
  12. Y

    Grafx2 Art Program

    The following is mainly for Aion, but there are some points (in bold) that may interest non-coders: I compared your sources to the "original" sources, those of revision 1398. I integrated the differences into the main trunk of source code repository as revision 1629. (I work in IT and do a lot...
  13. Y

    Grafx2 Art Program

    Hi, I'm working on the main code base to add virtual keyboard (http://code.google.com/p/grafx2/issues/detail?id=389) I can only test on Windows with a mouse, so any feedback about the console port is very precious. (SiENcE: External keyboard should work. Grafx2 uses SDL for input, so if the...
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