On another note, what about setting the CPU speed... ultimately this should be configurable but I've hardcoded it to 133 at the moment. I've read that overclocking too much an old GP could arm it. Am I doing anything wrong by putting 133 ? Will the GP follow the setting of the CPU speed no...
I don't want to write different code for them.. but in case something happens on a unit and not on another one I'd like to know what I am dealing with.. that's all. I can hardly visit all users :)
I really like forums where you can ask stupid question BTW :)
I am going pretty well with the development of my littleGPTracker. I've recently decided to have an early beta sent to a couple of people so they can try it on their unit. From what I've heard, there's a pretty heavy chances to get...
I see what u mean... I'm not using VSYNC coz my program is oriented towards audio but I guess I can see how much time I take to prepare an audio buffer versus the physical time that the audio buffer represents. That' ll make a worthwile measurement of how much room I have before I cramp the system.
Did anybody manage a way tu compute CPU usage, including code processed at interrupt time ? I'd like to know how much juice I'm sucking out from the GP at various cpu speeds::::
Cool .. thanks !
I have the doc but I didn't know what the parameter in the function was related to. Precisely because he's using IRQ4, I needed to install my own interrupt on IRQ1 and wondered what to put in there !
(BTW, installing IRQ1 does disable the auto-turn off of the LCD when pressing...
I am parsing the IRQ install code from Mr. Mirko's sound routine. Everything seems pretty ok except for the following code:
gp_installSWIIRQ(14,(void *)TIMERIRQ);
What is the first parameter ? I was expecting to find 4 or so (since it is the number of the interrupt that is installed) but why...
Hello again,
I'm pretty fine in the development of my tracker's UI so now I'm going to head in the audio part. I got a few samples from here and there but I'd like to dig more into the basic principle and first get a grip on the interrupt mechanism. As far as I can tell I'm going to need a few...
Yeah... that thing *does* worries me though. Is it related to Mr. Mirko's SDK in particular or to the GP itself ? Is there an SDK that is better geared towards real-time sound generation or should I go on with Mirko's one ?
Thanks for all your help !
I'm kind of puzzled but the gp_SetCpuspeed().. what does it do exactly ? Make the GP32 run at different speed.. that seems wierd.
Can anybody shed some light on what it is exactly ? I hate stuff I don't understand :)
Thanks !
Yeah... I will probably create a yahoo group or something... to post the project's evolution and stuff. Will contact u through one of the mass-anger. U'r refereriing to Starpaws a.k.a Jordan a.k.a K9D.. he's one of the responsible for me going to the GP32 platform :)
Totally agreed; I wouldn't...
Hi all,
I'm part of the gameboy music freaks and some of us have been talking for a while about a neato little application that would be the perfect companion to our favorite LittleSoundDJ. Basically a tracker that would implement both sound and midi output. So I decided to go for it... After...
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