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  1. calc84maniac

    Release DraStic Nintendo DS emulator

    Would it be possible to implement a "compatible frameskip" option? As in, one that doesn't change the behavior of the emulation, but also doesn't display the skipped frames (kind of like in Single display mode, where the other screen isn't displayed). There are some games that require frameskip...
  2. calc84maniac

    TV Out Cable: Time to Mass produce! (2013-06-22)

    Just received my cable from Ithic today, works great! (The composite image is a bit blurry, but there's not much I can do about that with an LCD TV that doesn't support S-Video.) Do I have to worry about anything breaking from the weight of the cables? It seems a bit bendy.
  3. calc84maniac

    TV Out Cable: Time to Mass produce! (2013-06-22)

    So tempting, but I suppose I'll wait for Ithic. I've waited 4.5 years, so I can wait another few weeks :P
  4. calc84maniac

    TV Out Cable: Time to Mass produce! (2013-06-22)

    Quick question, are these cables going to be available from Ithic? Since I live in the US, I might want to use that option if there's not a huge delay on Ithic getting stocked. On the other hand, I might buy from GmbH anyway just to get it as soon as possible...
  5. calc84maniac

    Nintendo 3DS

    I think it's fair to point out that the GBA SP also has a mono speaker. ;)
  6. calc84maniac

    Release [Alpha] PURE

    To get analog control to work, you need to set your nubs to joystick mode yourself. However, keep in mind that the current version of PURE has a glitch where if one of the x/y coordinates of the joystick is 0, the other reads as 0 as well. So basically, pressing directly to the left, right, up...
  7. calc84maniac

    Release [Alpha] PURE

    I ran Pandora Input-Tester and I can hit each combination of 32,0; -32,0; 0,32; 0,-32 with each nub. Maybe you're not properly handling these cases?
  8. calc84maniac

    Release [WIP] Master Control - Testers needed

    Hmm, so after setting the nubs to joystick mode, I sort of get joystick output... however, both nubs seem to output to the main joystick (x/y axis) on the emulated gamepad. There also seem to be some overflow issues when mapping the nubs to the virtual joysticks, since when I push it all the way...
  9. calc84maniac

    Release [Alpha] PURE

    You misunderstand. This allows the Pandora to emulate a PS3 gamepad or other things over the mini-USB port. So you can use the Pandora as a controller for your PC, for example.
  10. calc84maniac

    Release [WIP] Master Control - Testers needed

    I just noticed that this PND has the documentation named as simply README, which is a big no-no as far as standards go (you have no way of knowing which app it goes with in the menu).
  11. calc84maniac

    Release [Alpha] PURE

    The joystick input for the PS3 controller is a bit messed up. When I press it in certain directions, such as straight up/down/left/right, the input snaps to the center. (Of course, I set the nubs to joystick mode manually to get the input to work at all.)
  12. calc84maniac

    Release [WIP] Master Control - Testers needed

    How do you disable output devices? I tried toggling the output device buttons but nothing changed.
  13. calc84maniac

    Release DraStic Nintendo DS emulator

    I can confirm that the same happens for me.
  14. calc84maniac

    Release Gambatte w/QT gui

    I just tried this for the first time, and it seems like game saves aren't being created, nor are any configuration changes being saved. Do I have to create some folders in appdata manually?
  15. calc84maniac

    Future DraStic Android port: help needed

    I think DS local play is theoretically more plausible than GBA because it was wireless to begin with, so transmission lag is expected. For GBA, I'm pretty sure you have to emulate all of the GBAs on the same device to have linking work properly. Not to say it would be easy at all, of course, but...
  16. calc84maniac

    Release DraStic Nintendo DS emulator

    Hey, not all games use 100% CPU, you know. Scale2x might be interesting for the Ace Attorney games, for example.
  17. calc84maniac

    Release PPSSPP, Emulator for PSP

    You mean scale texture and select 1/2? That doesn't seem to change its behavior.
  18. calc84maniac

    Release PPSSPP, Emulator for PSP

    I tried running from the terminal and testing Danganronpa again, and I get the following message after the crash: *** glibc detected *** ./PPSSPPSDL: malloc(): memory corruption: 0x00b1cf80 *** And of course, the address at the end varies each time I try. Does this mean something's getting...
  19. calc84maniac

    Release PPSSPP, Emulator for PSP

    Memory issue as in not enough RAM? I'm running a 1GHz model with 512MB RAM, I'd think that would be enough... plus it does actually boot, it just crashes after the first "developed by" screen. Also, I probably should have specified this before, but this is the "PSP the Best" version of the game...
  20. calc84maniac

    Release PPSSPP, Emulator for PSP

    Dangan Ronpa crashes the emulator within a few seconds of booting, but it seems to work on Android and PC (version 0.8.1 at least).
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