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    Pandora improved SDL for pandora

    Interesting... If I check /dev/input after starting my code it has indeed created js0 and js1 but SDL_NumJoysticks still won't detect any joysticks. If I do mknod /dev/input/js0 c 13 0 mknod /dev/input/js1 c 13 1 then run my code, obviously js0 and js1 exist but now SDL_NumJoysticks...
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    Pandora improved SDL for pandora

    If I change the nubs using the config tool, SDL_NumJoysticks returns 2 (used to be 3 but GPIO-Keys isn't returned anymore). If I change them in code (and I do this before any call to SDL) then SDL_NumJoysticks returns 0. In both cases opening the file /proc/pandora/nub(x)/mode reads...
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    Pandora improved SDL for pandora

    Hmm, using the 2.6 kernal all keys, dpad and buttons generate an event that can be polled using SDL_PollEvent, when I switch to the 3.2 kernal the normal keyboard still triggers an event but the dpad, abxy buttons, shoulder buttons and start/select/pandora do not. However, this is not...
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    Release Final Burn Alpha ported to Pandora (FAQ in first post)

    Sengoku 3 works fine for me as long as I set the z80 core to the C core. Dr Z80 segfaults.
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    Release 3.2 kernel issue tracking thread

    This may be a known issue but, it seems that some files within /ssys/devices/omapdss/display0 canot be read. The two I noticed are timings and wss. The fact that timings cannot be read is the first error encountered when trying to use Notaz's SDL Lib as it tries to parse this file: Others...
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    Release Final Burn Alpha ported to Pandora (FAQ in first post)

    @notaz Thanks, starting a full rebuild now....... .Btw I'm still using gcc 4.3.3, will it make use of neon? I build on my pandora so I don't think I have a newer version of gcc available, Dave
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    Release Final Burn Alpha ported to Pandora (FAQ in first post)

    Ahem, it appears I deleted the y-axis code when implementing light gun support, cut&paste rather than copy&paste :rolleyes: . V1.0.7.3 in the repo fixes the problem. Also fixes a bug in Capex where it was showing all roms as parent, even when it was a clone. Btw, does anyone know of any...
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    Release Final Burn Alpha ported to Pandora (FAQ in first post)

    Oops, I broke dual z80 games using the C core eg 1942 V1.0.7.2 in repo fixes this.
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    Release Final Burn Alpha ported to Pandora (FAQ in first post)

    Yoshi Wow, thanks. That is incredibly generous. I'm glad you are enjoying it. Dave
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    Release Final Burn Alpha ported to Pandora (FAQ in first post)

    V1.0.7.1 is up, fixed silly bug in key mapping.
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    Release Final Burn Alpha ported to Pandora (FAQ in first post)

    V1.0.7.0 is in the repo CAPEX Changes: Saves gameslist after first scan for faster loading Press Y to force rescan Should save scaling prefs properly now FBA CPS1 sound problem fixed You can now use custom keymaps default.kmp will create a new default mapping - goes in...
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    Release Final Burn Alpha ported to Pandora (FAQ in first post)

    Well the source is available and it is only dependent on SDL so someone with a Cannoo should be able to port it for you. The biggest issue you are likely to have is memory as my version doesn't use cache.
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    Release Final Burn Alpha ported to Pandora (FAQ in first post)

    Gp2x version of np22x is here http://dl.openhandhe...0,0,0,0,71,1966 Should run under Ginge. Can't see any source and coder's website no longer exists so can't do native port.
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    Release Final Burn Alpha ported to Pandora (FAQ in first post)

    @Gyges - received with thanks. Also, thanks to Si Qi Xiong - not sure who that is on here. I'm hoping to add something to improve speed in games with z80 cpus, don't know if it will work or how long it will take though.
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    Release Final Burn Alpha ported to Pandora (FAQ in first post)

    A quick update to V1.0.6.0 in repo Fixes some game that didn't rotate properly (rock climber) Added support for rail shooters, tested with Operation Wolf. Left Nub or dpad moves gun sight.
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    There we go! (2012-02-28)

    Come on people, where is the detailed analysis of date/time paypal deposit made compared against confirmation emails received! :P
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    Release Final Burn Alpha ported to Pandora (FAQ in first post)

    v1.0.5.0 in repo. I've rewritten the scaling code so all games should display correctly. You can choose from none, 2x, best fit or full screen. Rotate is a separate option, choose from auto, force horizontal or force vertical. Also you can now choose analogue sensitivity, should make...
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    Release Final Burn Alpha ported to Pandora (FAQ in first post)

    Well version 1.0.4.0 in the repo works with PGM games. I've just being playing Knights of Valour. You need M68K and CZ80 though so be ready for some overclocking. Taito is supported, at least as far as Chase HQ. Psikyo games work (I've tried gunbird at least) - Needs M68K. Gals Panic...
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    Release Final Burn Alpha ported to Pandora (FAQ in first post)

    Source is now uploaded to: https://github.com/dave18/capex and https://github.com/dave18/FBA-Pandora
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    Release Final Burn Alpha ported to Pandora (FAQ in first post)

    Irem games should work as NEC CPU emulation is included, I'm pretty sure it is the z80 interface that is causing the problem. I'm reimplementing, starting with the original C source, checking everything works as expected then gradually adding DrZ80 support and checking if it breaks anything...
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