Reduction is framerate is most likely the message being output to the pnd.out file. If it was an easy fix I would have done it by now, in my experience syncing the sound and video is the trickiest part of emulation (but then I've never tried to write a dynarec or NEON ASM graphics core).
I...
Ian J
Create a folder called conf within fba-dave18 and then a folder called game within that, This will solve the saving of configuration files, will fixed the scripts for future. Been a long time since I deleted my appdata so this folder always existed for me.
Ian J - New version in repo (build 3), which hopefully will fix your problem. Bad file handling code + me accidentally leaving a copy of gamelist.cpx in the actual PND was the problem.
Never had Capex crash while scanning....
Would normally suspect a corrupted rominfo.fba or zipname.fba but ifyou've deleted the appdata this doesn't seem likely.
Have you checked that the rompath in capex.cfg is pointing to a valid location?
Has the SD card become read only? fat32 seems to...
Windjammers needs both the C Z80 core and Force M68K selected. This should always be tested for games that don't seem to work as they are the standard FBA cores, nothing is guaranteed to work with cyclone or drz80
Yes, as I said in my post, some Neogeo games require the c z80 core for correct sound. There was a rewrite of the z80 interface which has had an impact on drz80 compatibility. Neogeo runs full speed with the c z80 core so no problem.
ok, have uploaded build 2
incorporated slackware check - not tested
added experimental scanline filters - scaling should be set to 2x and native resolution must be less than half pandora screen (ie for horizontal scanlines height no more than 240 and for vertical scanlines width no more than 400!
Hi
I'm trying to use the hardware filter to create a scanline effect in FBA. I don't really know what I'm doing but through luck rather than judgement I've got it working for 2x scaling using the following.
Simple Scanlines
#up_h
0 0 128 0 0
0 0 128 0 0
0 0 128 0 0
...
All the drivers are based on FBA but the display code is my own. I have got experimental scanlines working but only using 2x scaling on games with a vertical resolution of 240 or less. I am going to start a separate topic on writing FIR filters to see if this can be improved.
Have used the latest codesourcery toolchain to compile most of it. Latest version actually breaks some of the code when optimising so have to create the few objects separately using older toolchain, but I think certain drivers run faster. Games like outrun (bootleg version) and double dragon...
Ok, so I finally went through the pain of updating FBA to the latest sources v02.97.29, it's up in the repo.
Not sure too many unique games have been added, mainly just clones.
I've also updated Capex to allow you to store roms in custom folders.
simply add the following line to capex.cfg...
Version 1.0.9.4 in Repo. I've reduced the buffer size for 22050 and 11025 sample rates to try and reduce sound drop out, hopefully some improvement.
I've also added the use of analogue controls in non-analogue games.
I don't know whether there are any changes that can be made to the ~\.asoundrec file which I think contains the alsa buffer settings. Any linux gurus know how to play around with this?
The pnd.out is reporting some alsa lib buffer underruns which may be the cause of the drop outs. So far I've just integrated the new code and haven't gone throught it yet to see how it works.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.