CODE
putpixel (screen, x, y,getpixel(srf,sx,sy));
screen = SDL_SetVideoMode(320,240,16, SDL_HWSURFACE | SDL_DOUBLEBUF);
What is the correct get/putpixel code for the GP2X?
I have these functions for getting and putting pixels, and theyre drawing the wrong colors(grey is red, red is blue, etc). Whats wrong?
CODE
Uint32 getpixel(SDL_Surface *surface, int x, int y)
{
int bpp = surface->format->BytesPerPixel;
/* Here p is the address to the pixel we want to...
THe cradle usually doesnt work in the menu for me, boot up Picodrive or GPFce(even if you dont play them), and see if they recognize the controllers in the controls section.
Extra RAM on the DS is in a GBA cart(theres rumble carts too)
Also: The GP2X has 240MHz CPU's, not 200, its just usually clocked to 200
can you program a DSP like a normal CPU?
QUOTE
I don't have the bandwidth for lots of people to download several hundred meg .avi files
How much do you need? I probably could host them on my site(7.5TB bandwitdth)...
I press the mode button once im in the snes menu, it usually auto has two directions on until i press them to make it stop scrolling, but after that it works
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