That looks superb, I really wanna play it! (:
Some ideas:
* Make it possible to start further in the game, i.e. like if you've already played a while with more/harder enemies and better weapons. One of the things that made me stop playing Geometry Wars was how you had to play for some...
I've got icons enabled but it works fine about 99% of the time. I prefer the icons over the start menu not popping up every once in a while.
On another note, has someone found a fix for the problem where PNDs that contain spaces in the name or path can't be started from the menu or desktop?
Cool stuff, I'm looking forward to the finished game (and the source ^^)! (:
I really like the Gameboy style of your graphics! And I hop eyou sort out the problems, the game looks like fun! (:
I found the problem, yay! As I had no idea how Makefiles work I just used the one you posted on the second page of this thread. In there are two lines containing STRIP:
At the top:
STRIP ?= $(CC:%gcc=%strip)
And then later:
$(EXE) : $(OBJS)
$(CXX) $(OBJS) -o $(EXE) $(LDFLAGS)...
That's L29_tiling, not 129_tiling, and it's just the name of my project (based on tutorial number 29, Tiling, of lazy foo) and thus the name of my binary. ^^
Hm when I don't do setprj first I get a strange linker error (at least I think it's the linker). Am I missing a library or something? The same works if I do setprj first.
Any ideas?
Cool, I'll have to try that, thanks for the answers! Also, simply rendering twice is genius, why didn't I think of that. (:
Also thanks for the link, I'll check it out!
@B-ZaR: Commando looks really good! Say how did you do those tiles you can jump through from the bottom but walk on? I wanted those in my game but the collision dection for that gives me headaches...
@ssqm: I like the death effects, especially the dripping blood and the ashes from the fire...
First of all thanks for the great work sebt3! I'm using the virtual box image and learn C++ with it. Now a question if I may: Is it possible (and if, then how?) to compile a binary which I can execute in the virtual box Linux so I don't have to always copy it to the Pandora? I think debugging...
Sonic 2 on the Genesis, enter it in the sound test menu. It's either the release date or the birthday of the developer, I forgot... (:
If I'm right:
A, UP, B, DOWN, C, LEFT, START + RIGHT
I don't even get to the point where I could write any code or include anything, it's still in the wizard for setting up a new project where the error shows up...
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