At least have a look at it Blah. I think you need to modify basilisk_glue.cpp in uae_cpu folder
and use the cyclone files in mame gp2x 3.7 sources.zip http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,1057.
cyclone.txt file from PicoDrive_0963src.rar...
Brought to you by black- ( Thomas Geisler ). rosifer66[at]gmx.de
Graphics and gui by giffel ( M. Geisler ).
This site is hosted thanks to hando on GP32Extreme.
The hard job of testing was done by Mr. Spiv and ThunderZ :-)
Greetings go to all on #gp32dev
contact black- on #gp32dev or #utopiasoft...
GPEngine was the reason why I bought 2 GP32 and 2 RF units. Unfortunately never really got to use the RF except for jumpnbump
I guess thats another reason for developers to upload the source code onto gp32x archive
You can have more RAM for the emulated mac cause its using the upper 32M for this.
It also has prefs for starting tv
(put 'TV true') in .prefs files
the X key is mapped to shift
I also changed the makefile to compile with the open2x gcc4.1.1
It would be great if someone could port it over properly to the gp2x(+ optimize for speed). With Bob and tv-out, it could be quite nice. You could probably even use it as a kid-puter.
Just set up various Sd cards
1) games
2) Amiga
3) MacOS 7.5
4) X-terminal
5) etc
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.