There should be a collection of examples with PyGame. One thing confusing about the Idle GUI is that the window that opens when you first start Idle is the output/interactive mode window. You have to open a new window to start programming or load a program with the File menu for it to keep...
What you should be looking for is compatibility with ARM Linux with OpenGL ES 2.0 for graphics APIs. x86 Linux won't cut it with the Pandora.
If you want to learn to program, I'd suggest looking at Python and PySFML. You can find Python at http://www.python.org/ and PySFML at...
That's a nice start. You'll need to use & gt; and & lt; (remove spaces after &) for iostream's include to be interpreted correctly by web browsers. Or any use of angle braces, for that matter.
@wardred
You might want to declare length*width to be a constant so that you're not perpetually recalculating the same value over and over again, specifically every time you compare to the end value of the loop. Futhermore, the compiler can do the conversion for you if you only declare each...
Tcl/Tk looks bad. Qt seems to be kind of heavy for a handheld device IMHO unless you statically link it or unless it is already loaded in memory in a .so file. (To OP: In Linux a .so file is the equivalent to a .dll .)
Update: The Window Manager used on the Pandora is Matchbox so perhaps you should look there for inspiration. It seems to only have X-Windows as a dependency so it should work really quickly with very little overhead.
Source: the Pandora WIKI
If you're looking for something SDL-based, look at the Agar library. You'll do fine with wxWidgets also but it generally layers itself on top of another GUI library in the system used thus taking up extra RAM. QT is also good if it is already being used elsewhere in the system, otherwise leave...
The Sourceforge.net logo on the home page should tell you that source code is available. It may be a simple recompile away from working on ARM Linux. See http://pencil-animation.org/wiki/doku.php?id=developers:index to get infomation on how to build it.
-edit-
I don't have an ARM-based system...
Sony loses money on every PS3 they sell. They expect to make it up later with license fees on the games they sell. Linux games do not require any license fee to be paid to the company that manufactures the hardware. The long and the short of it is that it's actually Sony trying to trick you...
Since it only works on x86-based Macintoshes, I can't help but wonder if it is x86 specific. It might not work on an ARM processor. The documentation doesn't mention anything for or against the processor instruction set though.
Nice except that it requires Windows to run. I don't ever use Windows anymore. I've got a Mac and a Linux-based laptop.
The files exported by it might work on the Pandora with some work... but then again so would AgarPaint which is open-source and costs something only if you need tech support.
With some proper documentation, AgarPaint (which comes with the source distribution of Agar) could be a good alternative. The Agar RG library has tile map support in it as well. Unlike most of the others mentioned here, it's written in FreeBSD and Linux already so it would be an easy port...
It would sure be nice if we could get rid of Flash. :)
As for the bytecode, it's just LLVM bitcode, a BSD-like licensed open-source JIT compiler that can be used by anyone whose license isn't incompatible with BSD. :wink: I think Chrome already uses LLVM internally for its JavaScript...
What do you expect from a small handheld device? The EeePC is easily TWICE the size of the Pandora so it isn't quite as portable. They aren't even in the same class.
Also, there hasn't been much software written for the Pandora because it hasn't been released yet. All of the code has been...
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