As you can see with the new Quake1 video. When SGX is updated from 55 to 110 MHZ the effects seem that the fps are linearly increased. Proves that atleast for Quake1, SGX is the bottleneck.
Maybe this is shaking your fist productions all grown up!
http://www.gp32x.de/board/index.php?showtopic=20693
If only we listened and donated, we would have had Halo for the GP2X. :(
Game is made for a stylus. Played it on my mini-tablet (5.6") and it worked perfectly.
Performance was perfect at 800Mhz Pentium M with GMA 950 which are both more powerful parts, but atleast that leaves hope.
Anyway, I enjoyed this game alot. I'd pay an extra $10 for an extra level pack...
I created a snes style zelda clone during uni for software architecture. This was just to learn and put into practice some of the popular design patterns.
Oh, yeah. I wrote it in java 1.3 because performance wasn't too great an issue and it fit under 16MB. Would not recommend java if you are...
xgamestation
http://www.xgamestation.com/phpbb/viewtopi...e2965a43930012a
takes us...
http://www.bizarrecreations.com/games/
Brings us to...
http://www.bizarrecreations.com/games/metr...s_street_racer/
http://www.metacritic.com/games/platforms/...olisstreetracer
It has more focus on music...
You've picked two of my all time favourite games (that are not already ported)
Amazing! I thought xcom was impossible due to some lib.
PocketUFO was my favourite windows mobile app, but the real thing is better.
I'm incredibly dissapointed in the way things have turned out and the misleading awfully worded email didn't help my confidence. But I guess my expectations are higher than the level that the team takes themselves seriously.
Anyway, what kind of self-respecting retro uber geek would I be if I...
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