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  1. hiker

    SuperTuxKart on Pandora 1Ghz

    Thanks! Re tracks: we expect that there might be a certain interest in low-resolution tracks (for other devices), so we would certainly be interested in any work you do here. Cheers,    Joerg
  2. hiker

    SuperTuxKart on Pandora 1Ghz

    The core STK team just doesn't have enough developers to support all ports, that's why we restrict the list of officially supported platforms. Plus none of us has an openpandora, so we couldn't even test. But if someone here creates a patch and send it to us (using #ifdef to have a compile...
  3. hiker

    SuperTuxKart on Pandora 1Ghz

    Do you have any idea which graphical details caused the most overhead (or the other way round: disabling which feature gave you the most benefit)? Likely kart animations was the main contributor, but it would be good to know what else has a significant impact on slower systems. If you have a...
  4. hiker

    SuperTuxKart on Pandora 1Ghz

    The low-poly objects are used for LOD (level of details) - depending on distance an appropriately low-level (even empty iirc) version is shown. So you could try modifying the distance (if LOD is specified in the track.xml file (search for lod_distance) FYI math class does not use this). For...
  5. hiker

    SuperTuxKart on Pandora 1Ghz

    Note that you can select the grpahics level in more detail - either in the GUI, or look at the config.xml file. Animated background objects shouldn't have much (if any) impact - the FP operations on CPU are minimal, and the object is drawn somewhere anywhere, so no change on GPU. Skeleton...
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