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  1. john4p

    Release UAE4All 2.0

    It's important that you have a kick13.rom. Also try to delete all of your old .conf-files in appdata/uae4all/conf/. Maybe then sound'll work. Banshee WHDLoad CD32 version works. Regarding ADFs: there are four different cracked first disks in TOSEC - by Anthrax, Paradox, PSG and DLM. I...
  2. john4p

    Release UAE4All 2.0

    Ah, didn't see this - thanks for asking Toni. At least the quick and dirty test I'll do soon.
  3. john4p

    Release PCSX ReARMed, with a new GPU

    The music is completely different on the Playstation-version of Doom. I've heard it's terrifying/spooky. Also the sound effects are supposed to be better.
  4. john4p

    True timeless games.

    Resident Evil (GameCube version) Alundra (Playstation) Bushido Blade (Playstation) Tetris (GameBoy) SSF4AE (PS3, X360, PC) Day of the Tentacle (PC) Turrican II (Amiga) Pinball Dreams & Fantasies AGA, Slam Tilt (Amiga) Battle Squadron PAL version (Amiga) Hunter (Amiga) Wings...
  5. john4p

    Good Pinball games for Pandora

    Pinball Fantasies AGA is the only game I play on Pandora these days.
  6. john4p

    Release UAE4All 2.0

    The CD32 WHDLoad version of Banshee works. At first I wondered about that myself, too, but the old doubled pixels mode + scanlines looked really nice on Pandora's screen...
  7. john4p

    Release UAE4All 2.0

    Nothing. Not possible... When I get around to adding hires modes I'll try to add scanlines again.
  8. john4p

    Pandora improved SDL for pandora

    Ah, that's too bad - thanks for the quick reply.
  9. john4p

    Release UAE4All 2.0

    Yes, probably.
  10. john4p

    Release UAE4All 2.0

    I mean notaz can apply the scanlines to the full Pandora screen - independent from the SDL-surface. So the scanlines could be applied to any other line of the full 480 pixels height even if the scaled sdl_surface only consists of e.g. 240 pixels height. Btw., black scanlines are terrible -...
  11. john4p

    Pandora improved SDL for pandora

    Request: Scanline-/Raster-overlays/masks (incl. transparency) Not long ago Toni Wilen added support for overlays/masks to WinUAE where you can easily achieve nice scanline- and raster-effects. The masks are just grayscale pngs that are overlayed and repeated all over the displayed gfx. The...
  12. john4p

    Release UAE4All 2.0

    No, sorry. That feature only worked in integer doubled pixels mode which isn't included anymore in the newer releases. You can download the old uae4all 1.1.1.19 from http://repo.openpandora.org/?page=archive&app=uae4all which should still contain this. The old doubled pixels mode (especially...
  13. john4p

    A-Z with games / game characters

    Lotus Esprit Turbo Challenge
  14. john4p

    Bad games that are actually good.

    I can't play most FPSs because they induce motion sickness on me (can't play Doom, Rise of the Triad, Unreal Tournament, Bioshock, etc. for longer than half an hour). Only exceptions I could play forever without getting sick were Quake I, GoldenEye, Far Cry, CounterStrike and Unreal I&II...
  15. john4p

    A-Z with games / game characters

    Geki
  16. john4p

    Simulating lower resolution possible?

    Ah, the lower the value the higher the resolution smaller the gfx, icons and fonts - with "240" everything is now large and well readable. With 240 bwin poker app is perfect on Pandora! Thanks, Android! :)
  17. john4p

    Simulating lower resolution possible?

    Damn - has no effect. Restarted with "160" as value but nothing about the resolution changed.
  18. john4p

    Simulating lower resolution possible?

    Thank you - I'm sure that'll solve the problem! Unfortunately I don't have permission to overwrite /system/build.prop. I used the Terminal Emulator and tried to edit with vi. Turns out notaz has the line disabled in the file. Anyway, saving the file doesn't work. And for chmod 666...
  19. john4p

    Simulating lower resolution possible?

    If they use sdl you can easily scale the gfx how you want with notaz' sdl. But I don't think our android pnd uses sdl...
  20. john4p

    Simulating lower resolution possible?

    Is there a way to run this Gingerbread Android at a lower resolution than our screen's native 800x480 pixels (while still drawing fullscreen)? Like e.g. at 600x360 or 500x300 pixels (scaled to fullscreen)? The reason I'm asking is because the gfx in bwin poker app (probably other apps and...
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