Search results

  1. ptitSeb

    Code::Blocks with C/C++ Compiler

    Did you used the beta of codeblocks or the stable one?
  2. ptitSeb

    Release PSNes

    Ah yes, that: "scalers"!
  3. ptitSeb

    Release PSNes

    I think it's only implemented as shader here, not as a software post processthat would enlarge the output buffer.
  4. ptitSeb

    Release PSNes

    I tested the shoulder buttons with StarFox and they works fine, but only with Build 02. If you used Build 01 and never removed the config.cfg, then you have shoulder button incorrectly mapped.
  5. ptitSeb

    Box86 - Linux Userspace x86 Emulator

    I have improved the bash support, and now script are really launched with the x86 version of bash. For example: /media/sda1/sources/git/box86/build$ box86 ../tests/bash /media/sda1/sources/x86/wizard_of_legend_v1_22a_38305.sh Box86 with trace with Dynarec v0.2.7 76a86e2e built on Sep 8 2022...
  6. ptitSeb

    Release PSNes

    I haven't built GLESv2 version, only OpenGL 1.2 (it's OpenGL 1.2, GLESv2 or OpenGL 3.3). So no shaders available, and so no filtering effects. It's complicated to build GLESv2 because SDL2 is the desktop version and will use libGL (and the GLESv2 passthru of GL4ES may need some refinement). So I...
  7. ptitSeb

    Release PSNes

    The GUI pictures are for the "Switch"... The BACK is Enter here. But the ROM MENU is not a menu to select the folder where your rROMS are. There is nothing like that here. ROM Menu is the "per rom" settings for the current rom. To change the folder, you need to exit, and manual edit the file in...
  8. ptitSeb

    Release PGen

    I have update 1st post with this info and location of config.cfg file... for all 4 portable emus.
  9. ptitSeb

    Release PGen

    Use sudo apt install libtinyxml2-6a libminizip1 libfuse2
  10. ptitSeb

    Release PSNes

    Yes, I messed up the dependencies warning, there are a few more: sudo apt install libtinyxml2-6a libminizip1 libfuse2 It will work for all the 4 P* emulators
  11. ptitSeb

    Release PNes

    There is an option to build GLES2, for Android mainly, but I got some issue with the build, and the OpenGL 1.x backend worked fine, so I kept that (because I don't care much about the Shaders effect tbh)
  12. ptitSeb

    Release PNes

    You can edit appdata/pnes/config.cfg to move the rom folder to some other place than default.
  13. ptitSeb

    Release PNes

    (B) should start the game if you have it (so it's green no red). Ese ESC to have globale menu, and Enter for per game menu. Same when a game is launched. Pyra (B) to validate.
  14. ptitSeb

    Release PFBneo

    Oh, I forgot some more dependancies? like sudo apt install libtinyxml2-6a libminizip1 libfuse2 I'll update the dep. info for next package (also, version built is 6.6, not 6.5)
  15. ptitSeb

    Release PSNes

    Yep, that is what "CPasJuste" translate to :D
  16. ptitSeb

    Release PSNes

    Here is PSNes, the Portable SNes9x by CPasJuste This will use gl4es for the rendering. I ported only the OpenGL 1.x backend, so no shader effects. Also, if the emulator goes to fast, update gl4es (just update the system with `sudo apt update && sudo apt upgrade`), to have latest version thta...
  17. ptitSeb

    Release PNes

    Here is PNes, the Portable NES by CPasJuste This will use gl4es for the rendering. I ported only the OpenGL 1.x backend, so no shader effects. Also, if the emulator goes to fast, update gl4es (just update the system with `sudo apt update && sudo apt upgrade`), to have latest version thta...
  18. ptitSeb

    Release PGen

    Here is PGen, the Portable Genesis by CPasJuste This will use gl4es for the rendering. I ported only the OpenGL 1.x backend, so no shader effects. Also, if the emulator goes to fast, update gl4es (just update the system with `sudo apt update && sudo apt upgrade`), to have latest version thta...
  19. ptitSeb

    Release PFBneo

    I uploaded a new build. I noticed I managed to somehow make the Pyra mapping wrong (while I tested psnes emu). So this version fixed it. Note that you will have to remove the appdata/pfbneo/config.cfg file (and maybe individual config file in "appdata/pfbneo/configs" folder to get the new...
  20. ptitSeb

    Release PFBneo

    Yeah, gaming on Linux can be challenging sometimes. That is also why each Pyra package takes time to do... But hopefully, it's a plug'n play experience for end user on the Pyra (unless you want to build the stuff yourself...)
Back
Top