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  1. ptitSeb

    Legend of Pandora - Windows portable edition

    @quadcricket you left the hidden ".git" folder in the itchio archive (it makes most of it's size), you may want to remove that next time you upload a version. Also I can also run the Windows version you uploaded on the Pyra, with Wine+box86+gl4es. Running fine there too (and even the buttons...
  2. ptitSeb

    Legend of Pandora - Windows portable edition

    Also It runs on the Phytium ARM mini-PC, using box86 & wine :D
  3. ptitSeb

    Legend of Pandora - Windows portable edition

    "Hey guys, I do nothing in my life but create long thread about myself" "Meh, don't you plan to stop that" "Yeah, I criticize other people that actualy do interestings things from time to time" "..."
  4. ptitSeb

    Port Requests

    From the terminal, use "gl4es uae-launcher" or whetever the launcher is called.
  5. ptitSeb

    Port Requests

    On the Pandora I suppose? (I don't think SRB2 or OpenArena changed since last PND was made)
  6. ptitSeb

    Release Mighty Mike

    Ok, I found the issue, and it was simple: gl4es was missing from the PND. I use a script to package dependant libs, that works pretty well usualy, but it cannot detect libraries that are loaded at run time (with dlopen). This game being 2D, it is not linked with OpenGL, as it don't directly use...
  7. ptitSeb

    Release Mighty Mike

    Nope, it's a 2D game, using SDL2 "2D" engine. The other games are 3D, using plain OpenGL.
  8. ptitSeb

    Release Mighty Mike

    Damn, I'm pretty sure SDL_CreateRenderer should work on all models. I need to find back my CC model and some debug on it :(
  9. ptitSeb

    Release Mighty Mike

    Ok, so, no changes. So here is a new build, I removed the flags when creating the renderer, so it might not be accelerated (but not sure it actualy change anything). Can you try that new build @atari_afternoon @Farox @PowerGod (if it works, the fps ingame should be chacked also, it should be...
  10. ptitSeb

    Release Mighty Mike

    and with the same message?
  11. ptitSeb

    Release Cro-Mag Rally

    Yes probably the frameskip. There is like 2~3 frameskip on the pandora, and mostly none on the Pyra... Not much I can do here :(
  12. ptitSeb

    Release Mighty Mike

    So I guess something is missing in older SGX driver thta preven SDL2 to create it's accelerated renderer. I tried to switch to GLESv2 (instead of classic 1). It runs the same on my 1GHz model, can you please @atari_afternoon @Farox or @PowerGod test this version here? EDIT: version removed...
  13. ptitSeb

    Release Mighty Mike

    Cannot create SDL renderer? never had this kind of error. Did you try rebooting the Pandora? I assume you are using default SGX driver?
  14. ptitSeb

    Release Mighty Mike

    Here is Mighty Mike, a port to modern OS of a previously Mac Exclusive top down action game. The game is now opensource (look at its github repo for more detail), and yes gl4es for the Pyra port. It's mostly vanilla build, with just the default keymap changed to be more Pyra friendly. I also...
  15. ptitSeb

    Release Cro-Mag Rally

    There are some kind of "Z-fighting" or something similar happening with some elements of the decor. You can see it with some of the trees on the Pyra screenshot. I haven't analyzed this yet, so don't know if it's normal (probably not) or some gl4es issue (probably that) or the SGX driver. Not...
  16. ptitSeb

    Release Mighty Mike

    Here is Mighty Mike, a port to modern OS of a previously Mac Exclusive top down action game. The game is now opensource (look at its github repo for more detail), and yes gl4es for the Pandora port. It's mostly vanilla build, with just the default keymap changed to be more Pandora friendly. I...
  17. ptitSeb

    Release Cro-Mag Rally

    As noted in the 1st post: update your system to get latest gl4es and you'll have the bonus items.
  18. ptitSeb

    Release Bugdom

    Here is Bugdom, a port to modern OS of a previously Mac Exclusive puzzle/action 3rd person game. The game is now opensource (look at its github repo for more detail), and yes gl4es for the Pyra port. It's mostly vanilla build, with just the default keymap changed to be more Pyra friendly...
  19. ptitSeb

    Beta ptitSeb's Beta Lair

    Renaming is not an issue, as long as it's still keep the .pnd extension. But if you have an old version and the new, than it will be problematic.
  20. ptitSeb

    Release Bugdom

    Here is Bugdom, a port to modern OS of a previously Mac Exclusive puzzle/action 3rd person game. The game is now opensource (look at its github repo for more detail), and yes gl4es for the Pandora port. It's mostly vanilla build, with just the default keymap changed to be more Pandora...
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