New blog post entry on box86.org, on more RISC-V optimization and the implementation of Vector extensions.
https://box86.org/2024/10/optimizing-the-risc-v-backend/
But box86 still cannot (wine will do the same as what the game does her: createa 16bits selector and let the code go). 16bits is quite different to the flat 32bits mode. The emulation part would be very different, it's a lot of work.
Yeah, I'm afraid it's a 16bits game under the hood, wich is a no-go for now on box86 :( (and it's really a niche feature, so not sure I'll tackle this one one day)
Probably. I'm usure what emulate libc5 would really mean. If it's different behaviour of function, or adding back removed function? or something else?
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the message "FatalAppExit: DPMI failure" is an application message, not a box86 one, but not sure why it happens. But if this is a...
Looks like thereis a missing wrapped function "XDrawImageString16" that needs to be added to box86. I'll add it soon.
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Yes and no. You can use old lib from other OS, but some libs are wrapped and the arm version will be used. Especialy for glibc, the arm version will be used no matter...
I'm in holyday for now, I'll have a look at that next week. I did updated the source code 2 weeks ago and it build without issue. I'll update and start debugging next week.
New Box64 v0.3.0 release: https://box86.org/2024/07/new-box64-v0-3-0-released/
(no box86 release this time, almost no changes there, so no version tagged)
Actually, I have an issue at level change: I did a test run on the tutorial, and once finished, it crashed when unload/loading level. I have to debug that. I have finished key mlapping and full screen (only using config files for now), but haven't published because of the crash...
BTW, the, War Chest contains actually 3 games, Alied Assault and 2 other extensios, that seems like stand-alone games, with their own executable and own "main" folder. Is there a way to play them on OpenMohaa also?
So, it's working, at least on the Pandora. There is still some work to do with the control, and the fullscreen, and the packaging, and the extraction of data from the GoG installer, and some crash at the exit that I should look into. So there yet. Speed seems correct, so that's a good news.
I...
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