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  1. pepone

    Gngeo2x 0.7 Beta 11

    Hoops, my bad. My memory start failing, i was sure the default value was 100% :D Anyway keep the value @ 0% for now, it will slow down the emulation otherwise. Did you try without raster effect?
  2. pepone

    Gngeo2x 0.7 Beta 11

    And again a question about this 68k and z80 clock stuff, whats the best settings? I never touched this so my games run at default 100% (stable GnGeo 0.7 release ) Well, it depend of the games. On most rom, you can downclock the z80 easily (80%). If you downclock it too much, the music will...
  3. pepone

    Gngeo2x 0.7 Beta 11

    For mslug3, it might be normal (I have to look at it) Just remove the .gzx file and keep the gfx one, it may work. For the performance issue, I get better speed with the new system than the old one, for exemple, with a simple PNY 512MB, I get very good result @240Mhz with kof96 (it drop a little...
  4. pepone

    Gngeo2x 0.7 Beta 11

    Hello! A new beta is here. This time I didn't touch sound emulation but I've worked on the sprite cache system. Actually, I redid it almost completly. Now, gngeo use a cache much like cps2emu. gfx files are replaced by .gzx files. Actually, it's just a zip with inside a gfx file splitted in...
  5. pepone

    Craigix Discloses Information On New Gp2x?

    Yes! Well, actually I can't say for sure, but 128MB seems more than enough for me. A game like Garou need a little less than 90MB just for the roms. so it depends on how many ram will be free to used.
  6. pepone

    Craigix Discloses Information On New Gp2x?

    800x480 is not bad, it permit a good double scaling. If the beast is enough powerful, some cool effect like scale2x might even be possible :)
  7. pepone

    Craigix Discloses Information On New Gp2x?

    My number one request for a new handled would be: keep linux!
  8. pepone

    Gngeo2x 0.7 Beta 11

    It's expected since I never intend to use frame blending under the gp2x :) But maybe the dualcore version permit it now. It should be easy to fix.
  9. pepone

    Gngeo2x 0.7 Beta 11

    Well, in earlier version, the sound generator (on the 940) and the sound player thread (on the 920) weren't really well synchronized, and so the sound could became garbled. Now, the synchronization is better in normal condition, but when there is too much frameskip you can notice the sound...
  10. pepone

    Gngeo2x 0.7 Beta 11

    Thanks for the report. Actually, for now, the sound start skiping when there is too much frame skiping. That's why you got it when sd card is accessed. I'm still searching a way to fix that.
  11. pepone

    Gngeo2x 0.7 Beta 11

    Can you try this version? It still far from perfect I think, but it should be better than before http://m.peponas.free.fr/gngeo/download/gngeo0.7a-beta12.zip
  12. pepone

    Gngeo2x 0.7 Beta 11

    Gfx dump might be broken in this beta, I didn't check it. But I don't see why it would. I'll check the burning fight bug.
  13. pepone

    Gngeo2x 0.7 Beta 11

  14. pepone

    Gngeo2x 0.7 Beta 11

    Ok, I note that for the next release ;)
  15. pepone

    Gngeo2x 0.7 Beta 11

  16. pepone

    Gngeo2x 0.7 Beta 11

    Great to see it's working quite well. I'm aware of the sound bug, but I can't reproduce it... But it's on my bugfix-todo-list ;) As well as raster effect glitch and sound getting sometimes distorted.
  17. pepone

    Gngeo2x 0.7 Beta 11

    Ok, here is a new beta. This time I really hope the dualcpu bug is fixed. You can grab it here. http://m.peponas.free.fr/gngeo/download/gngeo0.7a-beta11.zip Don't hesitate to test it and report bug here. (save state still doesn't work in this release) I also encourage people to use rage2x v1.1...
  18. pepone

    Gngeo 0.7a Beta10

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