I am heading through a rather busy little time atm, but I can almost guarentee (as much as one can) that I could put in about 2-3 hrs / night on any project that gets started.
The design doco I sent to bigtrouble77 is a couple of ideas I have been working on for a few months. No actual code has...
Exactly what I was thinking. I am a big fan of opensource/free projects (when they are don right that is ;))
I PM'd back, expect the game docs soon.
EDIT: I sent you an e-mail to the address you gave me ;)
I am all for it. I have 3 project documents drawn up if you would like to look at them. My main concern (and the reason I haven't progressed on these projects myself) is that I am no artist and seeing as how my games are all 2D sprite-based games I cannot start... except for basic thing...
Is this intended for devs so they can save on the SD-Card shuffle we currently undergoe when testing apps?
Do you expect to get full speed emulation?
Good work Squidge. You are a genius. Can I have some of your brain matter? With that much crammed in your skull you wouldn't miss a little bit...
@Anhaedra: If you had read the rest of this post you would have noticed that the external-ness of the controller is only for testing his custom switch setup. Radek is looking for replacement stick to use and hopefully one day we can custom mount them ourselves.
Good progress on this Radek, the...
True theoddbot, SDL could do alot of eem stuff... but eem is already written, wouldn't that be easier... i guess converting it to fixed-point maths would be more hassle than it is worth.
Hmmm ok... well qtopia was just a thought anyways. I am sure there would be ways to make it less of a...
sand_man: I think we will need to kill Qtopia when running a game and start it again when the game exits.
I think Qtopia has alot of possabilities and would make a great permanent interface for GP2X.
The only other option is to get someone to convert the enlightenment embedded libraries to...
I have noticed that there has already been 2 release for qtopia on the 2X which is great, but I was wondering what ppls thoughts were on making the switch to qtopia for the permanent interface?
A few questions would be:
Is qtopia themeable? (2X'ers love menu themes so it seems)
Is it usable /...
in answer to the statement about ppl too lazy to install another browser.... alot of ppl surf from work too. I am behind a firewall and a proxy server at my work and without complete access to the firewall/proxy information firefox won't work.
Anyways... forget the browser debate... load up X +...
miq01@ I found beat2x way too hard and I am a fairly confident musician. I think besides the different percentages taken off the energy bar for each difficulty level, you should also look at making songs on easier have less "steps"... Perhaps they could be implimented in different groups of...
I guess for complex objects you could pre-calculate collision maps in the form of .col files that take the structure of the following:
000011110000
000111111000
001111111100
001111111100
000111111000
000011110000
you can see that it creates a circle... you could load all that data into a...
I have the toolchain all setup and workding. The entire system is damn near perfect (according to my preferences :P).
I also have been driving myself nuts, except I have been doing it over the linux live scripts. I can create the full bootable ISO (220MB :D) and it boots until completion, but...
Oh... didn't know that about XML.... just as long as the interface is configureable... and I mean REALLY configureable. It would be nice to be able to set up the menus so they are completely different in style to everyone elses... not just icons and colors... I mean positions and fading /...
That is some really nice looking GFX! I think THAT library combined with a nice XML configured interface would be great. Perhaps HanZ and DaveC should look at that lib when making the interface changes.
BTW, is everyone still going with the XML configureable interface? I think it would be best...
Hi All,
I have a question regarding translucency in sprites usins SDL. Is it possible? I have worked with ColorKey's in SDL to create transparent sections on a Bitmap/Sprite/Surface etc, but never say 50% Transparency. Has anyone got any info or links to tutorials?
Thanks again.
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