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    GP2X How Do You Change Surface Color?

    I would expect any game dev would always run checks against the contents of its sprites before even initiaiting the main loop... its code I consider mandatory so I wouldn't put it in every function that takes a SDL_Surface*. Anyways... to each their own code! The method I posted is very taxing...
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    GP2X How Do You Change Surface Color?

    I get you now. Probably need to write a function for it. You could use the SDL WIKI Examples for PutPixel and GetPixel in the function to help you along http://www.libsdl.org/cgi/docwiki.cgi/Pixel_20Access. void SetPixelColor(SDL_Surface* image, int before, int after) { // Work out Y Ofset...
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    GP2X How Do You Change Surface Color?

    Not sure exactly what you are requesting, did you want to instantly change the surface color, or did you want it to fade. Fading would just be small increments in color over time. To fill a rectangle with yellow using SDL it is just: SDL_FillRect( SURFACE , RECTANGLE, COLOR ); To fill the...
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    GP2X Talent Thread

    Area of expertise: Programming, Game Designs. Specialisation: Programming (at least that is my main focus) Level of experience: Some (I know basics of C++ and am currently learning all about game programming) Free time: Weekends and weeknights (if I get time) Finished Projects: No FULL game...
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    Zeenginegp2x Preview

    Would be nice to have an accessible 3d lib for the 2X. There was some work a while back on SDLgl (?spelling?) and TinyGL, not sure how they ended up though.
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    Gp2x Stick Replacement Petition

    There is no doubt that there is some slight problems with the GP2X stick and certain games are quite impossible to play. I dont, however, see what a petition is going to do. I think that GPH would love to update the stick, and most likely will in the next of the GP console itterations (perhaps...
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    GP2X File Structure

    I got a copy of Game Programming Complete 2nd Edition, by Ultima4/5/6 Mike, so hopefully that will shed some light on things. I know the examples in the book are all OOP, but I might be able to take some of the architecture from his designs and apply it to my engine. I can do alot of the basics...
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    GP2X File Structure

    Hmmm on one hand objectifying it will make it easier to handle objects as I would already have an object manager in place.... but then again I would have to learn OOP from scratch to do it. As long as there is no major outcry from people when the word "procedural code" is mentioned I might...
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    GP2X File Structure

    EDIT: Added a new question up the top. Save creating a new topic for a simple question.
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    GP2X Hw Accelerated Sdl

    I sure will :D
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    War Chaos -new Project-

    Is there even such a thing as a secret government list of sites that .au's can't visit? I live in Aus too and I would like to think that you are just kidding! As far as I know all information like that has to be entered into our ISP TOS Contracts. I have read mine and it says nothing of the sort.
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    GP2X Hw Accelerated Sdl

    I actually used that to build my toolchain... unfortunately it died when making the libs... so I didn't get SDL... thus my current situation. I will re-download the makefile version of oopo's toolchain and use the SDL code included in that.
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    Amiga Suxorz!!!11 What A.. No Carrier

    You deffinately got my attention. I wanted to beat you with a digital stick just for writting "Suxorz!!!!"... hahahahhahaha
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    GP2X Hw Accelerated Sdl

    Totally understand the headache of managing 3 versions of the code, so it is understandable if you do not keep an up-to-date version of the source tar'd for ppl to get. I might just try and find oopo's source and compile that then overwrite it with your updated lib/header combo. Thanks again.
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    GP2X Hw Accelerated Sdl

    How do I use the precompiled lib/headers you are hosting? Do i download the original SDL Source and compile it, then replace it with these headers/lib ? Sorry for the silly question... I can't seem to get it off SVN, connection keeps dropping ("Connection Truncated")... I guess its cause I am...
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    GP2X File Structure

    Thanks vaustar.... I did find this article last night when I posted this... but my interweb was playing up and I couldn't access that particular article.... now I can... and it is really really good... gotta love gamedev.net ;)
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    GP2X File Structure

    Thanks Dzz, most appreciated. I think what got me confused was thinking that each header file had to include includes.h as well :P oops....
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    GP2X File Structure

    Hi everyone, A couple of questions: Question 1: Code and File Stucture (*answered) I am just getting back into C/C++ programming (gp2x style ;)) and I wanted to know your thoughts on a few things. While not gp2x specific it would be nice to know what others think. Anyways.. as you all know...
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    Smashgp2x 0.1

    I too would love to see your custom bitmap scaling code, of course you are under no obligation to reveal any of your code... I would just like to see some real scalling code on the GP2X... so far SDL just doesn't cut it. Good work on the release tho, really nice to see. I love Smash bro's so I...
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    GP2X Hw Accelerated Sdl

    Hi paeryn, Just wondering where I can get the latest source code from... tracked back a few pages until I found a link, but I think it was for the non-FW2.0 version (with flickering).... anways... want to compile it on my new Slackware DevBox, but can't find the source code. Thanks in advance.
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