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  1. Zuk

    What do people think of the 1ghz Pandas?

    @Exophase - I was reading the referred thread. Please PM me with your personal recommendations. EDIT: Any core or constantly contributing software devs, please PM me your recommendations.
  2. Zuk

    What do people think of the 1ghz Pandas?

    Like I said, I gave one of my weaker Pandoras to my brother. I don't *need* two 256 meg Pandoras. Right now I have a 512 and a 256. I know my game will run better on the newer Pandoras. I want the newer 1ghz Pandoara for myself to use, and the weaker to test so my game runs equally well across...
  3. Zuk

    What do people think of the 1ghz Pandas?

    I'd be happy to upgrade a proven dev's. Who is a proven dev that needs one? I didn't see that as harsh. I see that as a good reccomendation. He's asking me to help out in a software way, not a hardware/OP financial way. EDIT: Clarification.
  4. Zuk

    What do people think of the 1ghz Pandas?

    There seems to be a bit of speculation about who a 1Ghz purchaser is and how many are out there. I am one, so I figured I'd let you know my Pandora story. I love the Open Pandora project. I love the ideals it was based on. I love the product(s) I have. I fell in love with the Wiz when I got...
  5. Zuk

    Pandora League Dodgeball - Help Wanted

    I currently have custom values for each character for their run/walk speeds, frictions, strength/throwing speeds, resistance to damage, ect... size could be one more thing that wouldn't be any harder to throw in and the other values could be set to handicap or help to offset size differences. I...
  6. Zuk

    Pandora League Dodgeball - Help Wanted

    Thanks! It's still a ways off yet, though. When I get something I would consider alpha I'll release for bug finding. I would imagine at my current rate of coding that it will be at least a month before that happens.
  7. Zuk

    Pandora League Dodgeball - Help Wanted

    The teams are comprised of six characters. You pick your three main characters to go into the main field and the rest go on the outside of your apponent's side. I would love to put characters in from other Pandora games by default. I also want to make it so you could make any team you want. I'm...
  8. Zuk

    Pandora League Dodgeball - Help Wanted

    I realized that I wasn't quite clear on what it was doing graphics-wise. It goes like this: 1. When graphics are loaded, they are resized to approprate resolution. 2. Gameplay calculates the position of each sprite at 320x240 3. When drawing occurs, the positions of the sprite are...
  9. Zuk

    Pandora League Dodgeball - Help Wanted

    @ foxblock Right now I am shooting for 60FPS, but I am writing everything so that it can be played at 30FPS without noticing a difference. The engine will handle PNG with alpha and/or tranparent color key for sprites. 30 or 60 FPS without difference was decided upon because A - I don't know...
  10. Zuk

    Pandora League Dodgeball - Help Wanted

    Progress is going a bit slower than I had hoped. Between work, my other hobbies, and me adding in features every time I start programming a new portion, it is taking a while. The good news is, the game is getting a lot better for it. :D I just massively upgraded the animation back-end and...
  11. Zuk

    Speed Difference Between GLBasic and C++?

    I know this is a pretty vague question and a lot probably has to do with how well you program. As a generalization, though, does anyone have an idea about the difference in speed between a GLBasic program vs a C++ program on the Pandora or in general? I haven't dug through the guts of GLBasic...
  12. Zuk

    A dock (either P1 or P2)

    The intended use for a dock will change from person to person. To accomodate that, I would think keeping it simple would be the goal. A powered USB hub allows the flexibility to add any functionality you want to the dock. Why force a customer who wants a dock but not retrode functionality to pay...
  13. Zuk

    Pandora League Dodgeball - Help Wanted

    If I get enough responses, maybe there could dev team and a forum team... EDIT: If we had a mod team they could throw ban hammers. :D
  14. Zuk

    Pandora League Dodgeball - Help Wanted

    Milkshake, linuxswat, link, I didn't mean to disinclude you... anyone really, stand up, I'm bad with names (and a bit drunk). :D Gruso, Prometheus, Sony, mods or users with 2k+ posts...
  15. Zuk

    Pandora League Dodgeball - Help Wanted

    Just a small update to let you know this isn't dead. I've done all my moving and am settled in at my new job. I've been coding hardcore on this for the last couple days. Unfortunately (fortunately?) I have started again from scratch. The new goal is to primarily support Pandora, but also make...
  16. Zuk

    Joystick button mappings?

    In GLBasic it finds one joystick number 0 to be "gpio-keys". None of the buttons read. HatY always reads -1, for me anyway. If I set the nubs to joysticks instead of mouse, I get three joysticks found. "gpio-keys" as 0, "nub0" as 1, and "nub1" as 2. The nubs report input, buttons don't. I...
  17. Zuk

    What are you wearing?(Because craig demanded it)

    8-Bit Mega Man hoodie, polo shirt, and jeans.
  18. Zuk

    What was your first computer?

    I had an IBM from that era too... I don't know if it was an XT or a 286 or what with dual Bernoulli drives. I spent countless hours programming in line basic on that monochrome screen. That's why I still love mechanical keyboards to this day. :D
  19. Zuk

    GLBasic - Hat Y Always Reads -1

    In GLBasic, polling hat y always reads -1 for me. I've tried with a bluetooth paired iControlPad, which I realize doesn't use the hat. For some reason this value is returned if the iControlPad is connected or not. I've gotten the same results on two different Pandoras. All of the iControlPad...
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