Ok after a quick compile on my Linux Mint PC (after disabling some Joystick SDL code as i have an old revision of SDL Library in my system) i got the game compiled...it start and say Loading Graphics and nothing it exit.
After various attempt to find some valid graphics files (FILExxxx.GLB) i...
Well we could start porting this code...hoping someone adapt the recently release source code for Dos to Linux with SDL, maybe already using the reverse-engineered one as a base.
About Halloween3D i didn't checked the github but there is some new features? I think we already are on par with the...
Thank's for the good news...but unfortunately porting would need a big effort. This game is for Dos/windows and use ASM (x86 assembly code) in some routine...so not an easy task. I don't know if some Linux port exist.
from https://pyra-handheld.com/boards/threads/a-possible-pnd-system-replacement.74709/post-1312369
Ok now i understand differently from PND system every DBP needs a different name for the script that run the program(s).
Most probably need to check, modify and re-upload many of my DBP.
Uhmm don't really know why you have such a error.
Please try to delete also wars_commando_farox in appdata and reboot (well power off and after a while power on as reboot is not wotking) just to be sure.
And please also use the second release of the dbp.
1701532499
This is the run.sh script on...
Ahh Good...now i hope to see some more release from them for Pandora & Pyra.
1701289644
Around the same distance for me...but i think would be nice to meet some forum users someday.
Here you can download dRally a port of PC Windows Death Rally game (1996).
After the Pyra release by @jedi23 (thanks for this), this is the Pandora version of the game.
It runs pretty good fullscreen @600mhz on my CC as usual with the help of GL4ES by ptitSeb. To be able to play the game...
I haven't seen any wip on this in months...i'm starting to think that for the worse.
I have also asked here on forum and on discord an help on compiling kernel modules...but no response.:(
Ok compiled also on Pyra and i have the same bug...but i don't know why on Pandora it's not present at all and the game just run fine.
Here is the gdb log
Interesting is #1 ....(err_n=14) at ___58b20h.c:50
where i found...
"\x14" "File Error! Couldn't find File '%s' inside Archive '%s'!\0"...
Yes type gl4es gdb drally and it runs fine.
type "bt" in gdb shell and it should show what portion of code it runs.
Anyway i compiled the game for Pandora and after a quick run...didn't noticed the problem you have on Pyra (i didn't have try the game on Pyra yet).
Have you changed something in...
Just noted...why the repo is changing file names of dbp ?
When i upload my dbp i usually gave it xxx_v1.dbp and if i made a new release xxx_v2 but when i pubblish on the repo the name of the file is automatically changed in xxx0.1.0.1.dbp (it takes the version number present on .desktop file)...
Updated the DBP with the recent source change that fixed missing pilot icon on menu and add HighScores view on menu and add the option to change camera roll value.
Please test and let me know if it have some strange behaviour.
Updated the PND with a new script (done by @PowerGod ...big Thanks to him) that download the game datas, unzip it and install it on the proper appdata/
Updated the PND with the latest recompile with -Ofast. The game now runs fine (BIG Thanks @M-HT ) at stock 600Mhz and without Swapfile (but having one didn't hurt).
I also have experimented (thanks to @PowerGod that supplyed me his updated script that add those functionality) a version that...
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