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  1. rlyeh

    Openwiz Toolchain

    Ok, downloading! Thanks once more Orkie! :-)
  2. rlyeh

    Libcastor 0.1

    Great! Downloading... :-)
  3. rlyeh

    Development Poll About My New Crosslibrary Sdk (formerly Known As Hpl)

    'Lo The poll seems quite inactive lately so I guess we could say poll closed from now. It's interesting that people seems to like language bindings a lot (or seems to hate C++ at all :-) Thanks for everyone involved. SDK is going so far straight and non-stop, which is pretty good. Next poll...
  4. rlyeh

    C++ Sdl And Svg

    You can make an hybrid system like the following: Have all your data in SVG format. On the program init, do all your rotations, animations, and squeezing stuff acording your game and your target platform. And render all your SVG graphics into PNG/Alpha-framebuffered frames in main memory...
  5. rlyeh

    Development Poll About My New Crosslibrary Sdk (formerly Known As Hpl)

    @synkro What do you mean by "staying the same for a few months"? "if i dont mess with the sources too much..." How do you prevent virtual function calls (e.g. aggregating) and code bloat from templates? By using lots of constants, specially on ifs()/switchs()/fors(), and let the compiler do...
  6. rlyeh

    Development Poll About My New Crosslibrary Sdk (formerly Known As Hpl)

    @Skeezix Thanks for the long reply. I know you can code "OOP" in C but it is a little more complicated than C++, and still you cant use templates or operator overloading, which I use in favor of old macros. @Skeezix "Things like 'automatic scaling' are pretty silly IMHO;" I disagree with...
  7. rlyeh

    Problem Building Using Rlyeh's Minimal Lib

    it seems a typo in minimal 0.C edit minimal.h:180 and change extern void gp2x_unimage(gp2x_rect *r); to extern void gp2x_image_free(gp2x_rect *r); then recompile.
  8. rlyeh

    Development Poll About My New Crosslibrary Sdk (formerly Known As Hpl)

    @Multiplex Thanks for the info. I rather like OpenMP than any other threading solutions, but I guess it's a relatively recent implementation, and might confuse people. Back to the bindings, I'll probably be using SWIG when the SDK is almost done to bind to a bunch of languages/scripts. Hope...
  9. rlyeh

    Development Poll About My New Crosslibrary Sdk (formerly Known As Hpl)

    @Exophase Thanks for the reply. Language bindings aren't my strong point. I guess I won't be able to bind to any other language lower than C++, since it's using meta-programming (templates) and OOP. Maybe we could bind to C#, D, or something else. Please any help here is more than welcomed. I...
  10. rlyeh

    Development Poll About My New Crosslibrary Sdk (formerly Known As Hpl)

    I'm currently coding a new multiplatform C++ SDK aimed to both prototype and cross-compile small applications (games, emulators, and homebrew stuff in my case). The current SDK implementation (6th rewrite) is elegant, portable, maintenable, minimalistic and damn easy to read and follow. It...
  11. rlyeh

    Gp2x Vs Gp2x Wiz, An Actual Performance Comparison

    nice and promising numbers there :-)
  12. rlyeh

    Time For Dynamic Linking?

    It won't work that way, since most (if not all) the code of the library is in the headers. So the generated code is incrusted into your code after preprocessing and before linking. I doubt my library might help you in this case, as it will need recompilation for every new release. Notice that...
  13. rlyeh

    We Need Some Wiz Forums Please...

    I know there is a thread discussing this, but its discussion is rather offtopic. We need the Wiz development forums, at least. Why not creating them right now? Both pandora and wiz will benefit one each other anyways.
  14. rlyeh

    Time For Dynamic Linking?

    I'm sorry to drop in so late here. Life's busy ™. I'm already coding for a solution that might help someway. I had a cross-porting library long time ago, named HPL which never saw any light outside my old laptop. However, I've started migrating this C code to C++ a few days ago. This new tiny...
  15. rlyeh

    Interview With Senor Quack

    Nice progress curve SenorQuack! There must be a good brain on that head.
  16. rlyeh

    Gp2x Emudownloader V0.1b Rc1

    Some good criticism following: I love this app so much, however it lacks auto-updating, so Streak has to update manually every new binary out there, right? That drops the functionality in a background plane, since Streak has probably better things to do than updating the app daily. It would be...
  17. rlyeh

    I Cant Get Fgb32 To Work

    Ok. Here we go again. 156 & 166 MHz binaries on the way! Just check your mailbox.
  18. rlyeh

    I Cant Get Fgb32 To Work

    I've mailed you the binaries. Tell me if they work, as they're untested.
  19. rlyeh

    I Cant Get Fgb32 To Work

    @renejr902 There was a MHz clock patcher tool lying around somewhere if I recall it right. You might try that meanwhile I finish some other things that I'll have to do before compiling your binary (like installing old SDKs). @slaanesh The bad news: I'm definitely out of the scene, and working...
  20. rlyeh

    I Cant Get Fgb32 To Work

    133 mhz won't work with colour games at 100% speed, 144 will. That's why fGB32-fday-preview runs at 144 mhz on game, 133 mhz on menu. That might be the cause. I could compile you a special version if you're really in a hurry. Are 150 mhz ok? 156 maybe? 166 better? USB really works but i'm...
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