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  1. rlyeh

    Neogeo Is Now Working!

    why the metal slug picture is not mirroring in the PDA screen over the table? fake?
  2. rlyeh

    GP2X Gp2x Executable Format

    Ok, enlarge the description field, i think we can live with that ;-) Hmm... do you think we need to LZip the icon data considering the fact the maximum icon size is 2 or 10 kb? I think it had sense when we had animations with an unlimited number of frames... 10 kb wont hurt anyone and would be...
  3. rlyeh

    GP2X Gp2x Executable Format

    1) We should have icon animations 4, i find cute animations nice, but that's cos I know what kinda animations I have to do... i dont like messy animations like woogal said 2) Animations should have per-frame delay and transparency settings 3, the delay is good when you're an artist and want...
  4. rlyeh

    GP2X Gp2x Executable Format

    i'd suggest a 48x48 or 64x64 sized icons too, although 32x32 is ok too i find it too small for doing pretty pictures sometimes... what about animated icons like merging all them at the end of the file and specifing the delay between frames, something like the transparency word? My proposal...
  5. rlyeh

    List Your Favourite/notable Spectrum Games!

    Ah, nice option Skeezix, one of my favourites poor-but-rich systems :) check my favourites speccy games here too i know the web is old, sucks and needs internet explorer O:-) you can download the games @ http://www.worldofspectrum.org/infoseek.cgi or ask me for a big ZIP ;-)
  6. rlyeh

    Bcn Party'101 And Handheld Party

    I'll be there btw. Hope to bring some gp2x hw+sw :-)
  7. rlyeh

    Update: Gp2x Dev Donation Fund

    Yes, craigix got one devkit for me but neededless to say I don't mind at helping other developers :-)
  8. rlyeh

    Update: Gp2x Dev Donation Fund

    i'm late here but i'll donate for skeezix if some bucks are still missing, or i'll donate for the next developer too no problems at all :-)
  9. rlyeh

    Linux Kernel Source

    I've touched that 1.0.3 source for my last fGB32 binaries, and I can't see any difference with the original sources... They just did a make and got a linux/sdl binary, which is quite amazing considering the fact it worked... because... you know how "marvellously" Gamepark codes, dont you?
  10. rlyeh

    Hello!

    hiya welcome and nice to see you again
  11. rlyeh

    Gcc4 And The Sdk

    i rather like GCC 4.0.1 over any GCC i've tried so far... give it a chance...
  12. rlyeh

    Testing

    defcom V here all "ok"
  13. rlyeh

    The Other Approved Names

    I submitted GP3X ... damn I'm missed the prize for a single number. GP2X is almost the same.
  14. rlyeh

    Guess Evildragon Will Be Out Of Action For A While

    xDDD haha! rocks!
  15. rlyeh

    Gbax 2005 Reactions & Reflections

    SRAM will be added in further betas by enabling an 'expert menu' mode just enjoy the preview and stop complaining damn you :-)
  16. rlyeh

    Gbax2005

    about pressing key numbers in fMSX32 with no vkeyboard help, RTFM about SRAM in fGB32, wait for a further beta about old saves in any emu, probably i wont deal with 'em
  17. rlyeh

    New Message From Gamepark

    haha, what a messy translation. worst thing is that it is even better done than any other official GamePark communication.
  18. rlyeh

    Zxgp Beta 5

    found that while surfing http://mysite.wanadoo-members.co.uk/daves_...ds/ZXGP32B5.zip good work dave!
  19. rlyeh

    Mame Palette (intensity Bit)

    #define RGBA(R,G,B,A) (((R&0xF8)<<8)|((G&0xF8)<<3)|((B&0xF8)>>2)|A) set A to 0 :-)
  20. rlyeh

    Drmd

    these settings will be probably a strange way to set up, maybe safer, a higher clock setting on your gp32 some day. mr_spiv says it pushes the gp32 to 192 mhz, but the thing is my gp32 cannot reach 172 mhz, so here's the fun :-) note that batteries at this setting will drain like a 192 mhz...
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