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  1. erico

    Release Gravedigger

    Made all zombies and worked a bit their animation, too jumpy. It still is a little though. Did some base 3 color shade on the zombies to try a bit more solid looks, maybe it helps with people understanding it a rogue like game. Here is an OVERDONE testing, a little too dark. 1572365170 Here...
  2. erico

    Latest update: Keymats are here, how strong will the logo plate be - and pretty cases.

    Hmmmm, good to see the drama smoothing out... otherwise I would have to CALL FOR YOUR ORDER NUMBER! :oops: edit: I see no prob with the plate, I´m sure the final one will be very neat with that material.
  3. erico

    Latest update: Keymats are here, how strong will the logo plate be - and pretty cases.

    That black case is perfect, I would not even make it brighter, but I guess there is a reason. The mats look superb too, great news!
  4. erico

    Librem 5 phone by Purism

    but...what they promise with this product is impossible to reach imho. (not that I don´t like the idea though)
  5. erico

    Release Gravedigger

    Finished with the game play, so am working to polish stuff. Here is WIP on the new looks. I also want all possible 18 zombies to be unique.
  6. erico

    Welcome to the updated site!

    Forum is also working superbly on mobile.
  7. erico

    Release Gravedigger

    Dammit! I think I saw this coming.
  8. erico

    Release Gravedigger

    I got the music from free sites, got 3 of them from the same author same mood, 1 is split into 2 loops in game. The game has 5 music, 3 in game. I love it, it is just quite realistic, not as chiptune as one would expect from the visuals. About the game being slow, it is something I´m still...
  9. erico

    Release Gravedigger

    The melt down in game sure brings momentum, should be very tense! Got inspiration from this game here that I used to play a lot.
  10. erico

    Release Gravedigger

    Here is a game run, I´m getting close to have the gameplay neat for new or advanced players.
  11. erico

    Release Gravedigger

    More dev happened, it takes a lot of time to balance a rogue likes, feels like an impossible task to complete, a lot more than an action game I suspect. Added a set of treasures to instigate the player to keep around for a while. Added a kind of time limit as the level slowly collapses after 60...
  12. erico

    Release Gravedigger

    Thanks, it should be completed very soon! Here is some stress test on the map generator, it does fail some 5% of the time, but it works fine in detecting it and re generating another. Looks like when you hold the atari 2600 reset switch with some map based games :) The ones that fail hang a...
  13. erico

    Release Gravedigger

    But but... it is just a dead mans party, who could ask for more? The shovel is made of ballons. No violence involved. :D
  14. erico

    Release Gravedigger

    Great info, a bit low level for me but I can fish a few things out of it! ;) Took a little while to do the bounce back system, needs a few things more and polish.
  15. erico

    New Atari Console Coming (Ataribox)?

    It did rock some 10 pages of discussion here, the brand is still powerful.
  16. erico

    We need more drama. So here's another video.

    Well we could fit a mini keyboard on the logo plate´s hole!
  17. erico

    Release Gravedigger

    @Magic Sam , taking a closer look at your error log, it does say the display could not be initialized, there is also "window mode" down the list and, I´m not a low level guy of any sort, but that may relate to the fact that I´m creating a windowed game in code? This may make no sense, but maybe...
  18. erico

    Release Gravedigger

    Nice! Thanks for all the testings! Great that it works, and with music, with that SGX 4.0 driver, I might have to add that to the instructions. But, as all seems fine, I guess I can go about making that PND and also fix controls. Meanwhile, I have been extending the game, zombies can fall into...
  19. erico

    Release Gravedigger

    Ok, thanks, I need to add those buttons (pgdown etc) related to the pandora, the pad should already work I guess, but one would have to use Z and X on the keyboard for the action buttons (edit: ̶t̶h̶e̶ ̶a̶n̶a̶l̶o̶g̶ ̶s̶h̶o̶u̶l̶d̶ ̶a̶l̶s̶o̶ ̶w̶o̶r̶k̶ ̶t̶o̶ ̶m̶o̶v̶e̶ ̶t̶h̶e̶ ̶p̶l̶a̶y̶e̶r̶ , no...
  20. erico

    Release Gravedigger

    I´m extending this game with a richer GAME B mode, here is the level generator going about. If follows a thought like this: - First, clear the whole map with clear ground tile 0. - Snake around counter clockwise a wall path using 3 cells, tending to stay on the outside cell. - Do an array...
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