Search results

  1. b_o_b

    compiling on Pandora with Code::Blocks -> PND

    Tried to compile another program today http://o2em.sourceforge.net/ used source 1.18 file. We already have a version but it lacks savestates and the version from ED doesn't work at all so seems like a good candidate to try it out. I'd rather spend some time learning while compiling something...
  2. b_o_b

    Release ScummVM 2.0

    Hi @Farox - seems like the best option especially for users that don't visit the boards regularly and/or rely on PNDmanager / Pandora File Repository. The 2.6 version works fine. Has a lot of additional cores/games available, bug fixes and the touch screen works as well. I don't see any reason...
  3. b_o_b

    Release ScummVM 2.0

    Just to share the result of the tests with everyone: PND from Farox works great. Tested with Loom, Monkey Island, Moonmist, Grim Fandago. Residual core has been added recently and seems to be the most challenging so I was especially interested how Grim Fandago worked. Performed very well (no...
  4. b_o_b

    compiling on Pandora with Code::Blocks -> PND

    Okay, lets skip Emacs then - learning C/C++ is not on my to-do list yet ;) I will look for something else to compile that is hopefully a bit easier. Thanks for the help.
  5. b_o_b

    compiling on Pandora with Code::Blocks -> PND

    Okay that is very helpful to understand how to read the error messages myself. I was expecting configure to check the libraries and provide a warning if it is not correct. I am totally aware emacs is already available via codeblocks. As mentioned this is just a test for myself to learn how to...
  6. b_o_b

    compiling on Pandora with Code::Blocks -> PND

    Another error unfortunately. It did pass the CC float fns.o line so came a bit further, but fails after CC lastfile.o some error messages eg: " alloc.o:alloc.c:function Fmalloc_info: error" and a bunch of undefined reference to malloc_info / png_get_io_ptr / png_error etc. Searched the forum...
  7. b_o_b

    compiling on Pandora with Code::Blocks -> PND

    Thanks! I've copied the whole list and placed it between quotation marks (without it it gave errors) and removed -Ofast (the first one on the list). export CFLAGS="-pipe -mcpu=cortex-a8 -mfpu=neon -ftree-vectorize -mfloat-abi=softfp -fsingle-precision-constant -fdiagnostics-color=auto...
  8. b_o_b

    compiling on Pandora with Code::Blocks -> PND

    Where can I find the default CFLAGS settings code::blocks use? I've been experimenting with "export CFLAGS=" and pretty sure I messed it up and probably will miss some optimizations if I continue.
  9. b_o_b

    compiling on Pandora with Code::Blocks -> PND

    Hi, I am still a devoted Pandora user and plan to keep using it for another couple of years :) I recently noticed a bug in the ScummVM software and I lack the skills to compile something and create a PND. I am glad that Farox is still around and wanted to help with that. That said, I am a...
  10. b_o_b

    Release ScummVM 2.0

    Downloaded and installed the latest daily build. https://buildbot.scummvm.org/dailybuilds/master/openpandora-master-b5571cc0.tar.bz2 It totally fixes the issue! Not sure if the daily build is ready yet though (question I asked the Scummvm dev as well). Latest stable release is 2.5.1 DJWillis...
  11. b_o_b

    Release ScummVM 2.0

    ScummVM is indeed not very demanding - there is even a limited version for the Atari ST. Pandora is excellent for it and I am sure the Pyra will handle it even better (at least a nicer screen).
  12. b_o_b

    Release ScummVM 2.0

    Hi @Farox apparently the change is already available via the autobuild - I just checked the PND and it isn't working correctly. So I hope you haven't spend any time on it yet. I don't know if the nightly builds are just as good as compiled manually via codeblocks but for testing it doesn't have...
  13. b_o_b

    Release ScummVM 2.0

    Awesome thanks, of course I will gladly test the program. Would be great if it works.
  14. b_o_b

    Release ScummVM 2.0

    Created a post on the ScummVM forum and a ScummVM developer already replied and might even have a fix. https://forums.scummvm.org/viewtopic.php?p=96948#p96948 @Farox maybe the pull request https://github.com/scummvm/scummvm/pull/3827 makes sense to you and you want to give compiling a try? I...
  15. b_o_b

    Release PX68k - Sharp X68000 Emulator

    That is a good question. The X86000 was a homecomputer with HD/floppydrive/Keyboard so I assumed it would. It is more related than homecomputers from that era to an arcade machine though, so you might be right. OTOH https://docs.libretro.com/library/px68k/ mentions "Saves are directly written...
  16. b_o_b

    Release PX68k - Sharp X68000 Emulator

    Next to issue above it seems this emulator doesn't seem to register/save high-scores. That is a pity. Most games for the system are pure high-score action games. Documentation is pretty limited and in the menu there is not an obvious setting to change. Config file doesn't provide any clue as...
  17. b_o_b

    Release Emu EX Plus Alpha ported to the Pandora

    It is similar but Pandafe is not as integrated and advanced as Retroarch. With retroarch you can also configure settings in a unified manner. Pandafe is mainly an advanced rom and program starter with some organizing and tracking capabilities. Just give it a try, and if you like it and need some...
  18. b_o_b

    Release Emu EX Plus Alpha ported to the Pandora

    I agree. For me using Pandafe solves most of this problem though and ties my main emulators together in one unified interface (keeps track of most played/favorites/last played). Option to auto-search by typing the rom name is blazingly fast, especially if you look for something in 1000's of...
  19. b_o_b

    Release ScummVM 2.0

    Okay, thanks for checking :) Will post something on the SCUMMVM forum later or maybe log into the SCUMMVM discord channel.
  20. b_o_b

    Release ScummVM 2.0

    Thanks! Good to know and might indeed be even more complicated. It should be possible to compile Scummvm with SDL 1.2 if that is the underlying problem. Not sure what the autobuilt uses, it has the same issue. DJWillis didn't login since 2020 so he might not be available for an update. I will...
Back
Top