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  1. blackpixel

    The 256X256X256 Thread

    here's another update Optimized and unwrapped the second ship. now its 130 polys - 240 tris :D This is the texture basis in 512x512. Things really get washed out when I go down to 256 though -_-
  2. blackpixel

    The 256X256X256 Thread

    A StarFox game would be really nice! Mmmmhhh 2 nub control, yummy :D Well then get your stuff together and DO IT :P *cough* Hmmmm we could have a custom file format to store what we need -> vertex + poly arrays, normals, UVs, material properties and even animations or different levels of detail.
  3. blackpixel

    The 256X256X256 Thread

    yaay :D I'm glad you like it! :) Did anyone manage to test the obj in his engine yet ? Here's another one : 135 Polys - 252 Triangles ( ignore that yellow thingy - it's a maxlight ) wire ( some lines seem to be missing, but its just the usual 3dsmax viewport fck :D ) This one is more...
  4. blackpixel

    The 256X256X256 Thread

    Did a quick sketch in max today. 112 polys, 226 triangles. no UVs / textures yet. Maybe for a r-type-of game ? ;) dunno and wire I'll unwrap it and do some textures / normal maps if anyone's interested. download FBX + OBJ for testing. share it, spread it, FFA cheers pix
  5. blackpixel

    Pandora 3D Remeshing

    by the way, the polycount ratio for the top-back part right now: STL: 20195 -> Remesh: 2895 @DroneB Dev If you delete all the creasing-/corner-edgeloops, you can go even lower and have a nice mesh for e.g. realtime stuff. What do you need it for by the way? Hmmm we could have a realtime...
  6. blackpixel

    Pandora 3D Remeshing

    Guys, guuuuuuuys..... chill out ^^ I said "when I'm done" and "if anyone's interested" and not "I made a torrent and i'm gonna SHARE IT" :D I'm used to sign NDAs for projects. I certainly won't spread anything without permission ;) I could even wait till the pandoras are shipped before...
  7. blackpixel

    Pandora 3D Remeshing

    This is my first post here and I'm not really used to forums anyway, so err...... hi all ? :D *cough* I've downloaded the STLs of the pandora a long time ago and finallly had a couple of hours to work on them. So the STLs are pretty much the usual screwup you get when you go from nurbs /...
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