^ I agree, touchscreen is much better for aiming, because a movement of the input device (the stylus) corresponds directly to a change in position of the reticle. Moving an analogue stick only directly changes the reticle's velocity.
No One Lives Forever would be an awesome port. It's open source, and the Pandora could handle it nicely, but it depends on the Lithtech engine of the day. Presumably that engine can only use Dx7 or later, no OGL.
Please excuse my ignorance, but I'm totally at a loss on this one. I've done some BASIC and C++ in the past. I understand that most people use SDL when making games for the GP2x, but from what I've read, it's just an "abstraction layer" and has no rendering capabilities of its own. OpenGL or...
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