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    GP2X Ridiculous Drawing Speeds With Sdl

    Poking the memory directly sounds reasonable. I just don't know how to do it in practice. :unsure: Any examples would be greatly appreciated. :)
  2. E

    GP2X Ridiculous Drawing Speeds With Sdl

    Oldskool! Anyways, I'll try locking my surface before tossing anything on the actual screen.
  3. E

    GP2X Ridiculous Drawing Speeds With Sdl

    I have recently acquired my GP2X and started porting some of my old demoscene effects to it, the problem is ridiculously slow rendering speeds with SDL. I am using Octoate's toolchain and AFAIK it includes Paeryn's HW accelerated SDL libs. I have written a simple "fill every pixel one by one"...
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