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    2xzdoom V2.2.0: Doom Engine

    Some issues I've noticed: -Music is still played at full volume upon playing a new song until the slider is changed in the options menu. -Once the music ends on the main menu, it does the same thing as Beta 1.1's music looping issue did. -Stick click works fine.
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    2xzdoom V2.2.0: Doom Engine

    You MUST have timidity on your SD card, or it will not start. Also, make sure you wait a while; It takes more than 15 seconds to start. Also, a iwad/pwad selector isn't necessary. I don't believe the GP32 could use shellscripts, which made it necessary to have a selector. However, you can just...
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    2xzdoom V2.2.0: Doom Engine

    You should make it a little clearer for morons like me that timidity needs to be installed at /mnt/sd/timidity Now, a couple of things to mention: 1. When music gets to the end, it makes an annoying tone constantly until a new song is played instead of looping. 2. When the game starts or when a...
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    Dosbox For Gp2x 0.72-2

    Sort of...it can turn on and off the mouse emulation in-game. To enable and disable the mouse emulation is done tho speed setting. In other words if you dont set the speed parameter the mouse emulation will never be enabled. When you specify the speed parameter the mouse emulation is always on...
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    Dosbox 0.72-1 For Gp2x

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    Dosbox 0.72-1 For Gp2x

    Looking good, but I didn't get mentioned in the "Thanks" section of the readme. Sad face.
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    Dosbox 0.72-1 For Gp2x

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    Dosbox 0.72-1 For Gp2x

    I hadn't thought about it until now, but would it be better to not create the backups? On one hand, the mapper files are tiny to begin with. On the other hand, the backup files sure can get messy.
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    Dosbox 0.72-1 For Gp2x

    Thanks for searching around, but I ended up using the official Java API. Nonetheless... http://pages.suddenlink.net/skutarth/UpdateMappers.class Implementation has changed a bit. Searching a directory tree and parse converting is now implemented. CODE For Windows users: "java UpdateMappers"...
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    Dosbox 0.72-1 For Gp2x

    Finished with the mapper.txt updater. I wrote it in Java so it would be cross-platform: http://pages.suddenlink.net/skutarth/MapperConvert.class You may include it with the next release if you'd like. Just be sure to give me credit for it and include a documentation snippet. For Windows users...
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    Dosbox 0.72-1 For Gp2x

    Do the other buttons still work (ABXY) when you're in the virtual keyboard? If not, you should just use B to select the keys. It's a lot more natural feeling than pressing SELECT, and you're far less likely to accidentally close the virtual keyboard by pressing START this way. I'm looking...
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    Port Of Zdoom

    There's an alternate sound output method included with the source of ZDoom that may or may not be usable. I also think Heretic2x's renderer is pretty accurate and reasonably fast. Switch some stuff around, and it might work. I think I'll take another crack at it unaided in a while. No promises...
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    Dosbox 0.72-1 For Gp2x

    I know I'm going to sound like an impatient jerk for asking, but are you guys getting close to a release?
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    Port Of Zdoom

    Compiling errors. The code is organized like nothing I've ever seen before. It's also probably the reason nobody else has been successful with porting it.
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    Pandora's Design

    The only suggestion I can give is to make it two pairs of shoulder buttons, ala L1/L2 and R1/R2 or the Xbox 360's triggers and left/right bumpers. Otherwise, it looks great.
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    Port Of Zdoom

    I can't seem to get anywhere myself with porting ZDoom. It's one of the most capable Doom engines out there, too: *I don't believe Strife has been ported, and ZDoom supports it. *Current Heretic and Hexen ports are a little flaky. *People keep asking for a port of Blood; a recreation of Blood is...
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    Dosbox 0.72-1 For Gp2x

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