my first suggestion would be to post in the correct forum (CaSTaway)
The ST was of equal standing to the Amiga back in the day. See JOE'S FTP post for where to download ST disc images of games.
Here is another outstanding issue:notice how the bottom TV border is used in some games, but is not displayed in CaSTaway. The emulation need to support access to the bottom TV border. AFAIK this was done using some refresh rate hacking on the ST.
CaSTaway/GP
Original ST
Obviously in Pang...
just tried 0.6, playing gret so far.
one small problem (as always! ;) ) is that the smallest balls are not bouncing quite high enough, as you cannot walk under them easily. i think they should maybe bounce around about 6-10 pixels higher at their peak?
I think you have the multipliers spot on...
I would help out if you like with tese extra effects?
Mighty Pang is a Capcom CPS-II arcade game:
http://www.pangarcade.com/item.php?name=co...inop-mightypang
(reload the page if there are database errors)
there is a 3D engine written for the N-gage that also runs on Palm, GBA and other ARM based devices.
Can't remember the name off hand, but it is used in a Wipeout type clone.
I'm afraid you're wrong! most GBA games are 8 Megabits and the GP32 has 8 MegaBytes. if my calculations are correct you can fit 8 GBA games at that size into the GP32 physical memory. :P
excellent! :D
my ball heights were tweaked for the screen size i was running in. i think you need to determine the correct max heights for the GP32.
also, are you going to remake it 100% or have you thought about new graphics?
matt
edit, edit: on second thoughts i have just retried 0.5 and the balls bounce OK, but their heights for me are wrong. just some fine tuning needed. :)
good luck!
re: alpha 5. the balls are behaving more as they should, but are still not perfect.
edit: i'm not sure how you are making them bounce and move, but the balls should slow down nearer the top of their movement. see my code or the real game. ;)
have you tried getting that updated file over at http://www.devrs.com/gp32/ ?
specifically the references in: http://www.devrs.com/gp32/files/FFGCC304.txt
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