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  1. S

    where can i download atari st games?

    my first suggestion would be to post in the correct forum (CaSTaway) The ST was of equal standing to the Amiga back in the day. See JOE'S FTP post for where to download ST disc images of games.
  2. S

    CaSTaway GP feedback

    Here is another outstanding issue:notice how the bottom TV border is used in some games, but is not displayed in CaSTaway. The emulation need to support access to the bottom TV border. AFAIK this was done using some refresh rate hacking on the ST. CaSTaway/GP Original ST Obviously in Pang...
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    Moviepark D/l says im my GP isnt rigistered

    this is made more confusing because the registration applications look allmost identical save for their icon!
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    PANG alpha version 0.000001

    just tried 0.6, playing gret so far. one small problem (as always! ;) ) is that the smallest balls are not bouncing quite high enough, as you cannot walk under them easily. i think they should maybe bounce around about 6-10 pixels higher at their peak? I think you have the multipliers spot on...
  5. S

    PANG alpha version 0.000001

    I would help out if you like with tese extra effects? Mighty Pang is a Capcom CPS-II arcade game: http://www.pangarcade.com/item.php?name=co...inop-mightypang (reload the page if there are database errors)
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    Mesa (OpenGL)

    there is a 3D engine written for the N-gage that also runs on Palm, GBA and other ARM based devices. Can't remember the name off hand, but it is used in a Wipeout type clone.
  7. S

    PANG alpha version 0.000001

    I have an idea for a theme for the new version if you are interested? Including some nice parallax effects as seen in Mighty Pang! etc. :)
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    GBA Emulator Development

    I'm afraid you're wrong! most GBA games are 8 Megabits and the GP32 has 8 MegaBytes. if my calculations are correct you can fit 8 GBA games at that size into the GP32 physical memory. :P
  9. S

    PANG alpha version 0.000001

    excellent! :D my ball heights were tweaked for the screen size i was running in. i think you need to determine the correct max heights for the GP32. also, are you going to remake it 100% or have you thought about new graphics? matt
  10. S

    Sensible Soccer...

    unfortunately Jeff it seems it isn't out in the US
  11. S

    PANG alpha version 0.000001

    edit, edit: on second thoughts i have just retried 0.5 and the balls bounce OK, but their heights for me are wrong. just some fine tuning needed. :) good luck!
  12. S

    PANG alpha version 0.000001

    re: alpha 5. the balls are behaving more as they should, but are still not perfect. edit: i'm not sure how you are making them bounce and move, but the balls should slow down nearer the top of their movement. see my code or the real game. ;)
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    Sensible Soccer...

    Weird!
  14. S

    Sensible Soccer...

    oh well. :( ps: jeff, nice avatar. i love Futurama. take a look at a game i made a while back: http://www.ewtoo.org/~matt/bendertron/ :)
  15. S

    New PCLink Ver. 1.3.1

    :blink: what do you mean?
  16. S

    Sensible Soccer...

    :o could it be?!
  17. S

    Post or read your compatabilities in the matrix!

    i am the bug ninja :ph34r:
  18. S

    Post or read your compatabilities in the matrix!

    the bug is also happening after using the edit facility. :(
  19. S

    GP32 Compiling Frodo GCC

    have you tried getting that updated file over at http://www.devrs.com/gp32/ ? specifically the references in: http://www.devrs.com/gp32/files/FFGCC304.txt
  20. S

    Sensible Soccer...

    i know what you mean about it taunting us. all good things come to those who wait, though eh? to support Jeff, buy any of his Palm-based products.
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