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  1. Lazrhog

    It's software this time!

    Any excuse to repost the C64 render again
  2. Lazrhog

    Production Pyra photos/videos/thoughts thread

    that's ok, of course. In fact it's all exciting news. Doesn't all have to be bling
  3. Lazrhog

    Production Pyra photos/videos/thoughts thread

    #WaitingForADaveShahPost ;)
  4. Lazrhog

    So, what's the current status of everything?

    On the major plus side, the benefits of repeatable (and automated where possible) testing are abundantly clear !
  5. Lazrhog

    Introduce yourself

    Been a software developer for over 30 years. Member on this board since 2005 !! Written and released loads of games mainly for mobile. Followed emulation since before mame v0.1, back in the days of Sparcade :)
  6. Lazrhog

    Software Dev

    Software Dev
  7. Lazrhog

    Developer for multiple platforms for over 30 years

    Developer for multiple platforms for over 30 years
  8. Lazrhog

    What are you going to do when you first get your Pyra

    No 3D drivers yet I think
  9. Lazrhog

    Understanding the lurkers

    Been a member of the boards for a long time. had a GP2X, ordered a pandora, but cancelled when it all looked like going south. I like evildragon, so keep up with what he is doing. Interested in a pyra. I'm a dev, so I flit to whatever interests me. Developed for iOS for years when the...
  10. Lazrhog

    A Spectrum of Pyra Renders

    That is all kinds of gorgeous though :)
  11. Lazrhog

    A Spectrum of Pyra Renders

    Hmm maybe, I have no idea about plastic technology
  12. Lazrhog

    A Spectrum of Pyra Renders

    I like a dark red, but with a bit of gloss. Is that possible ?
  13. Lazrhog

    A Spectrum of Pyra Renders

    Ahh Ahh sorry. I didn't see that :) (I don't like it though ;))
  14. Lazrhog

    A Spectrum of Pyra Renders

    I did this render to show how terrible safety orange is ..... apologies ...
  15. Lazrhog

    Let's talk colors!

    I think that black is the most popular colour due to it not distracting from what's on the screen
  16. Lazrhog

    Let's talk colors!

    you really don't !
  17. Lazrhog

    opengl es 2.0 at 3000 polys too slow?

    Also, cut down on the number of times you switch texture maps (I haven't looked at your code). Switching textures too often is a common cause of slowdown
  18. Lazrhog

    Order cancellation

    I concur with craigix, this project might have been blighted with some incredible poor fortune, but the integrity and honesty of its pioneers is its strongest asset
  19. Lazrhog

    Release Angry Birds for Pandora

    Then I suggest you fire off an email to rovio asking for a free distribution license in the spirit of goodwill and furthering open source consoles :)
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