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  1. Stuckie

    Debian on SD

    Looks like that one succumbed to the server crash I had the other month... I'll get it reuploaded later today. For now, 1.0.5 and 1.0.6 are there, still. http://stuckiegamez.co.uk/apps/pandora/Debian/pandora-squeeze-1.0.5-grip.tar.bz2...
  2. Stuckie

    Debian On An Sd Card

    I might have a bit of time next month to look at things, but I've just not had any time to look at random things at all :( My poor Pandora has sat unloved on my desk for quite a while now.. hopefully I can get around to something soon. With the work on the new firmware though, it should be...
  3. Stuckie

    Game Gadget

    I managed to get one of these as well... the activation thing sounds like it's Mac/Win only ( so it states in the manual, anyway ) - which is annoying as I'm on Linux. Considering the size of it, I'm kinda wondering just what on earth this thing is aimed towards... the dingoo is tiny compared...
  4. Stuckie

    0 A.D. Port Plans

    That'll be Mozilla's JavaScript engine... these JavaScript thingies are everywhere! ;)
  5. Stuckie

    Pandora Cant compile shaders on Pandora with CDEVTOOLS

    Possibly, it would match up with what I was thinking of with handling transforms and things at the time.. anyway, my shader loading code is linked if it's of any use. I highly suggest grabbing the info log from GLES and printing it out as it'll tell you any errors it finds when compiling the...
  6. Stuckie

    Pandora Cant compile shaders on Pandora with CDEVTOOLS

    Bah.. not sure what I'm thinking of then.. I'm wresting with five things at once just now.. apologies for that! Ok, in an attempt to redeem myself, the code I use for dealing with shaders can be found in my GLESGAE project here...
  7. Stuckie

    Pandora Cant compile shaders on Pandora with CDEVTOOLS

    gl_Position does not exist in GL ES 2's GLSL variant, so that won't help. Also, as Pickle said, you'll need to set the float precision in the fragment shader, else it'll likely complain there too. You're very much forced to do the full shader-based pipeline stuff and handle your own...
  8. Stuckie

    Glesgae

    Just to update here as well ( I have started updating more on the other board for GLESGAE at the moment, primarily as I'm targeting Linux and Pandora for now, ) most work has been going on in the github repository: https://github.com/stuckie/glesgae Primarily, I've been working on binding up...
  9. Stuckie

    GLESGAE

    Well, I'm way behind where I would like to be with this... I've just made a large commit with a large amount of input, image, and canvas bindings.. though there's a problem with get/putImageData in that it seems to cause JavaScript to leak memory like sweeties ( from what I could piece...
  10. Stuckie

    GLESGAE

    Hmm.. I now see why accelerated HTML5 can be such an absolute pest! A canvas is a bit of a weird object in that it has a width and height, and a context. A context is, of course, what you draw to.. and here within lies the fun problem! If you have just the one context, it's...
  11. Stuckie

    GLESGAE

    I have it running relatively well on Pandora now ( and fullscreen too ) ... it does slow down when there's lots of sprites on the screen, but I've not really optimized anything yet, and it's creating new vertex data every frame, per sprite, so the fact it runs as well as it does is pretty nice...
  12. Stuckie

    GLESGAE

    All graphical glitches are now fixed ( flipping texture flipping madness.. OpenGL expects it one way, and the HTML5 spec expects it another... ) so just the timing bit to sort out and the input, and it'll be runnable, but silent. ( Well, fixed on Linux.. haven't fully tested on the Pandora as...
  13. Stuckie

    GLESGAE

    Just made a rather viciously large commit, that adds much of what I mentioned above, and has graphics being displayed on screen. It works on Pandora too... and I have proof! Slightly mangled in places.. but it's getting there.. hopefully Craig doesn't mind me pinching it, and I'll...
  14. Stuckie

    GLESGAE

    Yea, the goal is more to get HTML5/JS games running in a native application, as browser support for Canvas and Audio et al can still be a bit spotty at best - especially in the mobile space. I have my reasons for implementing this first anyway, but I'll be implementing Lua as well at some...
  15. Stuckie

    GLESGAE

    I'll certainly have a look at WebGL... I'd need to fix my ES2 backend first as I sortof mangled it a bit when I split up the graphics system, but that probably won't be for a while yet. Just for basic HTML5/JS support, I need to sort out Canvas, Image and Audio primarily, so I've my hands full...
  16. Stuckie

    GLESGAE

    PokeParadox is right.. Effectively, having looked around myself at things like appMobi, appcelerator, et al.. they all do pretty much the same thing - a big engine thing that wraps up a JavaScript interpreter and binds out enough bits for Canvas and friends to work, and a huge bunch of other...
  17. Stuckie

    GLESGAE

    I need to be able to build it for other platforms as well, and ensure I'm using the same versions across the board ;) so wasn't a complete waste of time! Certainly not something I want to go through again, hehe I only needed the JSC part of it too, so it was a bit of a long-way around when...
  18. Stuckie

    GLESGAE

    I'm currently compiling webkit - mainly to pinch the javascriptcore library from it. As such, here are my findings for anyone else wanting to go near it to use webkit for the use of building a browser, for instance. The joys of cross-compiling a large scale library with many many...
  19. Stuckie

    GLESGAE

    Yea, everything on GLESGAE stalled due to things that went a bit mad for me too, so real life can be a right pest at times ;) As I said though, I'll be needing this for my own competition entry.. whether I'll be able to keep up to speed with the tutorials at the same rate ( organising your...
  20. Stuckie

    GLESGAE

    I suppose I should start shunting stuff over here, so I'll go with what I'm actively working on just now. Original gubbins here: http://www.gp32x.de.../59428-glesgae/ GLESGAE ( GL ES Game Application Engine ) is an engine I started last year to help further my own graphics programming, and...
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