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  1. S

    Terraria: Otherworld source code

    still 17k votes missing ...so short before the goal
  2. S

    Port Requests

    spectromancer, a commercial but DRM-free Card game from 2008, has its source code released in 2020: https://github.com/Cooler2/ApusGameEngine
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    Port Requests

    From In Pursuit of greed, a dos era shooter, which is available as freeware with source code for quite some time (http://www.redshadowsoftware.com/projects/greed ) is now a FreeaAscal port available (seems win32 focussed): https://github.com/jval1972/xGreed
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    Port Requests

    Soldat, a classical game, got open sourced just now as MIT https://github.com/Soldat/soldat
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    Port Requests

    today a Master of Orion 1 clone, Remnants of the Precursors (worked on for many years) was released as open source into beta (content is NC freeware). It claims feature completness while polishing is missing, it seems the game can be completed. Source code and game is java 8 based. Eventually...
  6. S

    Release Herby

    was thinking the same - two games came to my mind, for once the award winning, Cart Life (public domain/open source/freeware) https://en.wikipedia.org/wiki/Cart_Life https://github.com/gondur/cartlife_src second one, Soviet Unterzögersdorf, with 2 episodes (as far as I found freeware - source...
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    Port Requests

    some weeks ago, the zzt tp5.5 source code seems was reconstructed binary exact with blessing of tim sweeny. https://github.com/asiekierka/reconstruction-of-zzt there is also some freepascal port with linux focus https://github.com/kristomu/linux-reconstruction-of-zzt/releases
  8. S

    Release Endgame: Singularity

    some small update, noticed that there is again active development for the game available. Several fixes and updates here: https://github.com/singularity/singularity/releases
  9. S

    Port Requests

    DarkPlaces engine game Wrath:Aeon of Ruin has its source code on github since November 2019 https://en.wikipedia.org/wiki/Wrath:_Aeon_of_Ruin https://github.com/KillPixelGames/wrath-darkplaces https://www.gamingonlinux.com/articles/wrath-aeon-of-ruin-engine-source-code-released-a-quick-look.16218
  10. S

    Release Diablo

    devilutionX had some update 1.01 https://github.com/diasurgical/devilutionX/releases update: Devilution has now reached 1.10 with generalized apect ratio support and many more vanilla bug fixes
  11. S

    Port Requests

    indie game developer Blendo games just released the source code to flotilla on 10th anniversary. Zlib license, assets not included https://www.gamingonlinux.com/articles/blendo-games-have-open-sourced-their-strategic-space-adventure-flotilla.16097 https://github.com/blendogames/flotilla
  12. S

    Release VVVVVV for Pandora

    update: on 10the year anniversary VVVVVV got released on github openly (non-commercial license terms) https://github.com/TerryCavanagh/VVVVVV/
  13. S

    Release Diablo

    update regarding the devilution reverse engineering project: they reached just feature completeness with version 1.0 (https://www.gog.com/forum/diablo/devilutionx_100_gamepad_and_60fps_happy_new_year/page1) additionally they added: - FPS > 20fps unlocked, touchscreen support, upscaling, support...
  14. S

    Release FastTracker 2 Clone

    I noticed FT2 clone came out of beta, now stable version 1.01. Maybe worth rebuilding now https://16-bits.org/ft2.php
  15. S

    Port Requests

    more a historical artifact than a real porting opportunity: it seems some month ago a DOS/Windows RTS game from the 90s was open sourced -> some kind of Polish warcraft 1 clone https://github.com/jstasiak/polanie-src https://en.wikipedia.org/wiki/Polanie_(video_game)
  16. S

    Release Septerra Core: Legacy of the Creator

    movie playback is indeed one problem with the windows version I had. I remember also some kind of timing errors, I think partly fixed by timeslip's patch. But overall, the game is far from being hassle free under windows with new systems.
  17. S

    Release Septerra Core: Legacy of the Creator

    Great news, M-HT! will there be also a new Windows build? The original version is known to have multiple problems (see Timeslip's patches http://timeslip.users.sourceforge.net/index.html) which could be fixed with your version or new builds
  18. S

    Release Project: Starfighter

    another example is Freecad which had some GPLv2 only dependencies (and the FSF insisted for some library on GPLv3, which made it impossible to use) there is also LGPlv2 and LGPLv3 incompatibility (the GPL variants) . https://nikmav.blogspot.com/2013/03/the-perils-of-lgplv3.html ... "GPLv2 or...
  19. S

    Release Project: Starfighter

    The problem with the GPLv3 is the missing backwards compatiblity. The GPLv2+ is comaptible with GPLv2 & GPLv3 but GPLv3 is not with GPLv2. This became a problem for several projects already.
  20. S

    Release Project: Starfighter

    ah, I see the CC0, was only the readme. at least it seems the was license changed from originally GPLv2+ (+CC-SA-BY 4.0 for assets) (https://web.archive.org/web/20110412110743/http://parallelrealities.co.uk/LICENSE) to GPLv3 now (which might bring its own set of troubles)
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