Hi fellow developers,
Here's a question for you. I'm just starting to experiment with openGL and I've understood that GLES1 was a subset of GL1, and that a working GLES1 code would work with a "standard" openGL.
But my experiments proved me wrong. So, am I right? Is my experiment right...
I present you my entry for the Rebirth Competition. It's a retro-looking platform/puzzle 2D game, kind of a crossover between Portile, Chip's challenge and weird ideas...
You play a wizard which only power is to generate two portals, linking two places together.
You will need...
From Ports requests (http://pandorawiki.org/Port_requests) page, i give you gPodder:
gPodder downloads and manages free audio and video content ("podcasts") for you.
Listen directly on your computer or on your mobile devices.
I did a quick port of this...
Please test this:
Slingshot is a two dimensional, turn based simulation-strategy game set in the gravity fields of several planets. It is a highly addictive game, and never the same from round to round due to its randomly generated playing fields.
Please test this port of a BeJeweled clone:
Monsterz is a little arcade puzzle game, similar to the famous Bejeweled or Zookeeper.
The goal of the game is to create rows of similar monsters, either horizontally or vertically. The only allowed move is the swap of two adjacent monsters...
At onpon4 request's, here is the port of a Lode Runner clone named sdl-scavenger.
Scavenger is a cool arcade/thinking game very much like Lode Runner. You've got to run around and collect objects while avoiding enemies. Some objects are buried and you've got to dig down to get at them...
Yay, my first GL -> GLES conversion :D
Bloboats is an arcade-like boat racing game contributing to the Assembly '06 game development
competition in the hybrid spirit of SMB-like platform jumpers and elasto mania / xmoto like
The objective of Bloboats...
I did a first quick port of Racer, a 2d top down car racing game.
Racer is a 2D half arcade racing game. It offers over 30 cars and 8 tracks. Players can select a car and race against computer opponents or against other human in split screen mode. It is also possible to play...
Port of Tuxpuck:
Tuxpuck is a "shufflepuck" game written in C using SDL. The player moves a pad around a board and tries to shoot the puck down through the opponent's defense.
Great memories for those who used to play Shuffle Puck Cafe. Tux is hard to beat :D
Just finished porting too small games:
Help poor Monkey navigate his way down through trecherous jungles, canyons, towering waterfalls, into the heart of a volcano and through the driving rain of a cold industrial city.
Monkey will find help along the way in...
Here's the port of Residual, a reimplementation of the Lucasarts Grim Fandango (http://residual.sourceforge.net/), from the latest git.
I only added a dirty fix in sources to get it to compile and a first run dialog to show Readme.
For what I've seen, game is running fine (just...
Here's an SDL version of X-Moto 2.6, built from the source of a maemo build (http://maemo.org/downloads/product/OS2006/xmoto/).
Menu is a bit choppy and left nub-clicking doesn't work in all areas (use Enter instead)
Controls are D-Pad for movement and left nub-click for direction...
This is my first attempt at porting something to the Pandora (just got it two days ago :D ).
It's a small puzzle game called TuxIceMaze (http://sourceforge.net/projects/tuxicemaze/), SDL-based:
I used sebt3 Yactfeau toolchain (absolutely great, btw!). I modified sources to be...