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    Aliens Versus Predator Port?

    Hi, i don't check these forums all that much anymore but just caught sight of this :) I have made a little progress before the summer and had it running albeit a bit buggy in places. Now that the nights are all dark and depressing again i have started to pick this up again. The main changes i...
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    My First Android Game 'pixblox'

    Hi all, Well i decided to give android / Java development a go while i wait for my Pandora to arrive. It had nothing to do with being an excuse to buy a nexus one gadget lol. I actually found android nice to work with with too. Its a puzzle game where you have to reconstruct the picture by...
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    Aliens Versus Predator Port?

    Oooh yippee my favorite kind of bug...not :P . Did you manage to try using any form of remote debugging? Thats probably the only way to debug a lockup. That and putting output into a log file at each step to try and narrow it down but even that can fail if it doesnt flush it out correctly. Had...
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    Aliens Versus Predator Port?

    I got all the code converted over but now its just sitting on my hard disk at the moment gathering dust until my panda arrives so i can debug a crash on startup :(. As soon as i get it this is the first thing I'm going to look at and i cant wait till then. I even stopped playing it on pc just...
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    Avp Incoming...!

    Hiya, Ive been working on tidying up the code, fixing bugs and getting it to run on windows etc.. but nothing specifically for the pandora. Until i get my hands on my Pandora i'm sort of stuck but this will be the first thing ill look at. I cant wait to see it working for real :D
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    Avp Incoming...!

    Commenting out the swap buffers would rule out the gpu stalling everything. I don't know too much about its design or driver but its possible that its doing more than just swapping the buffers in that single call (Accessing memory no longer allocated etc.). I admit its very unlikely but with it...
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    Avp Incoming...!

    That will rule out my idea of it being related to the pgl* function pointers then.If thats the case then theres a good chance its not related to gl at all which is going to make it harder to track down :(. Perhaps as a final test commenting out the SwapBuffers() call might be worth a try. I had...
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    Avp Incoming...!

    Hey sorry for the lack of updates. The great news is i have networking up and running using SDL_Net on linux and its looking solid (It was great refreshing my old networking skills:) ). Just need to give it a proper test online as i have only run all the clients from the same machine so far but...
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    Avp Incoming...!

    Afraid theres not much to share yet. I am kind of stuck till i get my hands on a Pandora to debug it. Pickle has been helping out and giving it a test on his Pandora and the main menu is working great but starting up the game freezes for some reason. Not sure if hes had much of a chance to test...
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    Avp Incoming...!

    A quick status update on AVP. I have managed to replace the screen resolution selection stuff so that it lists all supported resolutions (instead of the fixed set of options). Playing it in 320x240 mode is 'interesting' :P. The graphics system should now all be ready to go on the pandora (once...
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    Avp Incoming...!

    I made a small change to use glDrawArrays instead of glDrawElements in SDL mode as i think thats worth investigating. I also noticed that in the main function the #ifdef RAW_MODE seemed to be the wrong way around (should be #ifndef). I don't know if that was intentional? ;) . I also cleanup up...
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    Avp Incoming...!

    Thats great news its good to here somethings working. Its odd that the call to eglBindAPI was messing it up. Can you try and get the result from the eglQueryAPI() I am interested in what value it will return ;) . Are you sure it was that change that made all the difference? I also noticed your...
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    Avp Incoming...!

    Ok new code. I recommend you copy and run as is instead of merging the changes over as theres a number of small correction just to rule things out (floats being defined as such instead of defaulting to doubles for example). This code with get a list of all compatible configs (including a depth...
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    Avp Incoming...!

    It seems there might be problems with some GLES defaults. I found reference to the depth buffer defaulting to 0 instead of 1 like in the standard GL (i've lost the link now doh! :( ) You might want to try changing the config attribs to include depth size: static const EGLint s_configAttribs[]...
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    Avp Incoming...!

    Thats odd, i didn't expect that. The fact that its drawing the blue screen suggests the context is being created and used correctly so thats a good sign. SDL and EGL might not be great friends but at least we got them to the negotiating table :P Can you try disabling the texturing by commenting...
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    Avp Incoming...!

    Thanks for the tip darkblu you might have just saved us some headaches :) I amended the code to include the fix. I considered sending over avp but then realised theres so many things that could go wrong with it at this point it would be a nightmare! lol :unsure:
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    Avp Incoming...!

    Thanks for testing it out pickle :) Ive included some simple test code below, just copy it and save it into a .c file. Its very simple and just displays a rotating textured triangle. The texture is generated in code so theres no need for any other files. Ive tried to include enough error...
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    Avp Incoming...!

    Eureka!!! Ive spent the last few days trying to get a version of EGL playing nice with SDL 1.2 and i think ive cracked it (it works on my GLES emulator + standard SDL 1.2 lib). If it works on the pandora then there will be no need for confusing which SDL lib is required. Anyone willing to try a...
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    How Best To Handle An Opengl Es / Sdl Conversion?

    Ive just updated the wiki to include a way to use GLES with the standard SDL 1.2. I havent been able to test it directly on the pandora but it works with GLES emulation and i dont see any reason for it not to run correctly. You should at least be able to use SDL with very few changes (with the...
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    Avp Incoming...!

    This is my first adventure into GLES land so its a bit of a learning curve. I didnt think about if SDL was compatable with GLES. After setting up the GLES emulator libs i was able to test it and your right they dont play nice with each other :( I spent a bit of time on it over the weekend and...
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