I removed my frame rate limiters, and it is capped at 48 frames but works fine. I only figured this out after running it on different hardware and found that the system specs determined how soon it locked up.
While I wait for the pandora I have been working on a higher resolution of my game. The engine runs fine bellow 1000 x 600, but if I take it up to 1080 x 720 (720p) the game throws this error after 13 frames.
#0 77020005 ntdll!RtlCopyOutOfProcessMemoryStreamTo()...
I have been fooling around with the following piece of code, but am failing to get it to exit a simple loop. I know my input works correctly because I can reassign quit to any input, and it works flawlessly. However, I am unable to increment credits.
CODE
include "input.h"
void...
As far as I know the only thinking lacking floating point on pandora is the GPU as OpenGL ES only uses Fix Point.
Why this is a concern to me is if my game is 50mb in size, then I have 128MB of ram - 50MB or in other words 78MB. I have no idea as to how large the game will be because it will...
Thank you for the input. I hadn't thought of flipping images. The question I have though is how big the performance hit for doing that is as opposed to using a sprite sheet? My preliminary design doc is calling for 10 enemies on screen at anyone time *there will be more, but not in the cameras...
For the sake of simplicity I want to just use sprite sheets. The gimp has an automated way for doing images, at least that is what I have been told.
The trouble is I do not know how much ram all these images will take up. If I have 20 different entities that can rotate and I do 64 images for...
Hi, I am actually planning on making this game for the beagleboard, but hope to port to pandora (school project, making a full arcade game and cab)
I have hit a snag though. I am making an arena shmup and need to rotate my ships. The fastest is opengl, but if I understand correctly, I would...
It seems like I should correct myself http://www.arcade-renaissance.com/2008/02/...-striker-2.html seems Naomi has already been started.
I am wondering if model 1 and 2 emulation would be possible. Model 3 was more advanced then a DC, but the original DOA and Virtua Fighters in arcade quality...
If someone really wants to know if pandora can emulate a DC then they should look at the instruction sets for the PowerVR2 and SGX *aka PowerVR5*. If they are like Intel, it could be possible to not emulate the code and use the gpu in pandora. If not they don't have the same calls, don't expect...
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