Recent content by Ultra_Jon

  1. U

    Best Ren'Py games

    I've recently been binging on Ren'Py games using ptitseb's wxpython pnd. I'm playing through Katawa Shoujo for the second time right now, and was wondering if anyone had any recommendations for other good games based on the Ren'Py engine. I'm especially interested, as generic as it may sound...
  2. U

    NAND troubles

    I did a "mount -o remount,rw /" rather than a umount followed by mount.  That's why it didn't sweep the filesystem (including the mount programs contained therein) out from under me. So in the end I ended up reflashing.  I'll make sure to be very careful about my working directory from now on...
  3. U

    NAND troubles

    What follows is an embarrassing tale. Earlier today, I was un-tar'ing a source archive for a game I wanted to port. It was something like 200 MB or so. So I started the command and let it cook for a while, with a command to emit an audible beep when it was done. After a few minutes, I hear a...
  4. U

    Release ZGV

    At first I was a little envious of you, dimag0g, for taking over "my" package and managing it better than I did, but seeing this thread has made me feel a lot better about being second fiddle. At least I don't have to deal with -- *gulp* -- end users... *shudder* X-P dimag0g, bro, thanks for...
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    Release Oblige

    Go fetch one of the doom engine pnds: zdoom, cocoa-doom, Doomrunner. If you don't have the original data from doom, get FreeDooM (which comes with the Cocoa-doom pnd). Then just add the .wad same as you would any other addon wad.
  6. U

    Release Oblige

    Announcing Oblige, the DooM engine random level generator. Get it here: http://repo.openpandora.org/?page=detail&app=Oblige
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    Release ZGV

    It feels weird to request a feature on a package I started, but I've got one: Higher resolution modes. As ZGV doesn't have a method for zooming out, I used to use higher resolutions to simulate the effect. It was a kludge, since the modes built in were 4:3 aspect and the images would...
  8. U

    Release ZGV

    Wow, that'll teach me to slack off. dimag0g, I added you as maintainer, and thanks for all your work.
  9. U

    Release Shotgun debbuger

    The save doesn't seem to work. From the pndrun.out, it looks like it's trying to save in "(appdata)/home." rather than "(appdata)/home" pndrun follows: ======================================================================================= PND ...
  10. U

    Release Holotz's Castle

    Yet another nostalgic FOSS classic.  Get it here: http://repo.openpandora.org/?page=detail&app=holotz-castle
  11. U

    Release O.H.R.RPG.C.E.

    Hot Damn, I got responses from the big boss of Pandoraland and the top banana from Hamster Republic.  I feel like a celebrity.  :) I've been meaning to figure out the pandorawiki so that I could cross off some the port requests I've fulfilled over there, so if I get around to it I might make a...
  12. U

    Release OpenMortal

    I started this thread while it was still uploading.  I thought I could get away with it, but I guess people watch the forum a lot more closely than I thought!  :) I'll have to go track down the editor tool now, because that sounds like an awesome idea.
  13. U

    Release OpenMortal

    Here's another silly old relic I've got nostalgia for.  http://repo.openpandora.org/?page=detail&app=openmortal
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    Release Hop Skip & Jump

    Ah yes, I forgot to mention the quirkiness of the shop screen.  The "select" button is the only way out.  That means if you're currently on an upgrade you can't afford or don't want to buy, you've got to scroll back to the pony or hat you want and hit select. Also, this was apparently developed...
  15. U

    Release Hop Skip & Jump

    Yet another game based on the great LOEVE engine so graciously ported by ptitSeb. Get it here: http://repo.openpandora.org/?page=detail&app=hopskipjump I know what you're thinking:  "ANOTHER friggin pony game?" The answer to your question is yes. Also check out the original developer's...
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