Recent content by tony11

  1. tony11

    Release PCSX ReARMed, with a new GPU

    I am just playing Policenauts now. I have the japanese version with english subtitles, i have just got up to act 1 and it is running perfectly. :)
  2. tony11

    Pandora What would you like to see on the Pandora?

    Visual Pinball would be so cool on the Pandora.
  3. tony11

    We Have Mame. How About Visual Pinball?

    Too Late my friend....Too late.
  4. tony11

    We Have Mame. How About Visual Pinball?

    But a handheld version would be soooo sweet. :)
  5. tony11

    We Have Mame. How About Visual Pinball?

    Is it possible to convert Visual Pinball to the pandora? here is the source code for it: https://vpinball.svn.sourceforge.net/svnroot/vpinball/ it is also being talked about in the ubuntu forum: http://ubuntuforums.org/showthread.php?t=1698993 so what are the chances??
  6. tony11

    Aliens Versus Predator Port?

    Hi, i know i resurrecting a dead topic but..... has there been any progress with Aliens vs predator? cheers tony
  7. tony11

    Sparks: A Vectorial Shooter

    before i did the video i tried it in game as well and still no fps.
  8. tony11

    Sparks: A Vectorial Shooter

    I still cannot get the fps to appear on screen i tried pressing the pandora joypad buttons, and nothing appeared, i am running at 800mhz on the video, also i have reduced the screen abit to increase the speed. I have been playing the arcade version a little bit and those red berzerkers are...
  9. tony11

    Sparks: A Vectorial Shooter

    Hello i am just trying it out now, i have edited the config file the precompute_sprites needs to be set to 0 otherwise the enemy appears on the screen then goes invisble, and the players ship appears in the top left hand corner but you fire from the middle. i also turned down to max_fps to 700...
  10. tony11

    Sparks: A Vectorial Shooter

    first test arcade mode at 500mhz-700mhz: not playable too slow, but then 800 mhz it is almost playable, Sparks is running a lot faster, but the slow down happens more when you fire bullets. So running at 800mhz i wil test custom enemies. Custom level 1 (bulls rectangles) the game starts well...
  11. tony11

    Sparks: A Vectorial Shooter

    At 500 mhz sparks runs really slow, not acceptable on level one. At 600 mhz Sparks runs a bit better but the more sprites on the screen the worse it slows down on level one again. At 700 mhz Sparks runs faster, but still not at an acceptable speed as soon as more sprites appear the slow down...
  12. tony11

    Sparks: A Vectorial Shooter

    Well i can confirm the cursor bug has gone, this looks like a good game, i do like the twin joystick controls :)
  13. tony11

    My Pandora is 751 out of 4000 batch 1 :)

    My Pandora is 751 out of 4000 batch 1 :)
  14. tony11

    My Pandora is 751 out of 4000 batch 1 :)

    My Pandora is 751 out of 4000 batch 1 :)
  15. tony11

    Sparks: A Vectorial Shooter

    hi, i am no expert on this, but the main two things that really stuck out for me were the mouse pointer sitting in the middle of the screen, and having to turn the pandora up to 800mhz to get the first few levels to run at any speed, i did try level 14 at 800mhz and no chance, sooo slow. Is...
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