Recent content by timbobsteve

  1. T

    Compiling Kernel Modules on the Pandora Itself?

    Cheers mate, That gets me a bit further. I'll post back if I run into any further issues. Thanks again. Dave.
  2. T

    Compiling Kernel Modules on the Pandora Itself?

    Hi All, Has anyone managed to compile custom kernel modules on the Pandora itself? So far I've got the following:  - git clone git://git.openpandora.org/pandora-kernel.git  - linked pandora-kernel to /lib/modules/build/  - changed ARCH=arm and KVER=3.2.45 in Makefile for my module...
  3. T

    rtl8188eu USB Adaptor Driver

    Hi All, Wondering if we could get the rtl8188eu module added to SuperZaxxon for the next release? There's source available for Raspberry Pi here: https://github.com/liwei/rpi-rtl8188eu If it can't be included I'll try and get it to compile on my Pandora and post the resulting .ko here for...
  4. T

    A Query About Game Engines And Timers

    I might have to try this. I've never touched threading in C++ (only in C#) so I'm not too sure what is involved. It is definitely worth thinking about though.
  5. T

    A Query About Game Engines And Timers

    OK Cool, I will try wiring in the Ticks values into the engine and changing the Object template class to use OnLoop(int ticks) to pass the values across. Cheers, Timbobsteve.
  6. T

    A Query About Game Engines And Timers

    Hi All, Just a quick query to see how everyone else manages timers in their own code. Let me give some background. Currently I have a sprite class that loads in a descriptor file that tells it what sprite-sheet to use, the number of frames, the frame-rate, the dimensions of each frame on the...
  7. T

    To The Other Noob Programmers Out There...

    I started on C# with C++ being the holy-grail of programming when I was 13. I moved on and did C/C++ on and off for about 7 years now... so I'm somewhat comfortable with it. I've tried using pyGame on occasions because its supposed to be so much simpler, but I prefer C++ syntax and often just...
  8. T

    To The Other Noob Programmers Out There...

    I'm all for that. I've never really been part of a group project, so I'm pretty much oblivious to working on code within a group. I'm sure coding as a group comes with some pretty large problems, especially for newbie coders, so it would probably be better to get a mix of beginner and...
  9. T

    To The Other Noob Programmers Out There...

    Yeh this can be a major hurdle. In procedural game programming (before OOP) I believe globals were used left-right and centre (just take a look at the Quake 1 source code :P ). It was just the way it was done. It was from this paradigm that OOP was born though and it is a really good way to get...
  10. T

    To The Other Noob Programmers Out There...

    Damn... about 8 years too late to listen in Maths class. Yes.. it's true.. I'm a 26 year-old that struggles with basic geometry :( Not my finest quality :P
  11. T

    Entities / Animations / Sprites

    Hi Butterman, That's pretty much identical to what I was starting to implement, except I wouldn't parse each frame as a separate file, I'd instead have 1 sprite-sheet for each animation (e.g walk, jump, idle). So it looks like this method isn't as crazy as I first thought :P Cheers, Dave /...
  12. T

    Entities / Animations / Sprites

    Hi All, I'm currently trying to extend my little SDL demo to include animations and I'm wondering how best to implement the classes to achieve this. Currently I have the following: Engine Entity Player The Engine runs the game loop and has a member "vector<Entity*> EntityList". On each loop...
  13. T

    To The Other Noob Programmers Out There...

    Hi All, Some might know me from my suggestions in the "I'm a Noob.." thread started earlier. My name is David and I've been attempting to write a game(s) since the GP2X days. When the GP2X came out I knew nothing at all, except for a little C# (which is useless on linux... and no.. Mono is not...
  14. T

    Ok I Am A Noob. How Can I Contribute To Development Games Software And

    RE: Higher-Level stuff I asked myself the same question last week. I struggled to find any engines that I liked, maunly down to lack of documentatio (read: beginner tutorials), not being C++ which is my preferred language or not being linux-based (which the pandora is). Having said that, there...
  15. T

    Ok I Am A Noob. How Can I Contribute To Development Games Software And

    Hi Guys, I'm probably a few steps ahead of where you are now. If you have some basic programming knowledge, then grab yourself a linux machines (or Virtual Machine)... or even Windows with Bloodshed DevC++ and SDL Packages and learn C++ and SDL programming: www.libsdl.org www.sdltutorials.com...
Back
Top